WARNING: Spoilers for Fire Emblem Engage ahead. Proceed at your own risk.Fire Emblem Engage has already become well regarded for the way it incorporates characters and locations from the series' past into its gameplay and story. While most players will experience the legacy content in Fire Emblem Engage through the Emblem Rings and their associated paralogues, there are some hidden secrets that make reference to previous titles that many players may not pick up on. Sigurd's paralogue in particular holds an interesting reference that is hidden well enough that not many players will discover it without seeking it out.

In general, paralogues in Fire Emblem Engage do a great job at giving players a glimpse at their associated Emblem's home game and help to develop their character outside of Bond Conversations. As such, each Emblem's paralogue references a particular map or level from their home game and features similar mechanics and enemy layouts to give Fire Emblem Engage players a sense of what it's like playing an older entry in the series. However, some paralogues, like Sigurd's, go beyond this formula and include other little nods to aspects of their original games for hardcore fans to enjoy.

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Sigurd's Paralogue Hides a Clever Reference to a Pivotal Moment in His Home Game

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After completing Chapter 17 of Fire Emblem Engage, players can unlock Sigurd's paralogue, The Holy Knight, which takes place at the River of Light and Dark. This paralogue references Chapter 10 of Sigurd's home game, Fire Emblem: Genealogy of the Holy War, however, the original chapter does not actually feature Sigurd. The major twist of the game is the 17-year time skip that occurs after the original band of heroes led by Sigurd is defeated by the wicked Arvis and their children take up arms to avenge their fallen parents in the second half of the game.

It is Sigurd's son, Seliph, who leads this new army to defeat Arvis in the very same chapter that Sigurd's Fire Emblem Engage paralogue references. As a nod to the original game, players who travel to the top right-most portion of the map and examine a tile next to a rock and the sea will find a hidden Goddess Icon they can collect. This seems to be a reference to the location in which Seliph receives the legendary sword Tyrfing by talking to the bishop Palmark at this spot in the original game. It may also reference a scene that can occur after defeating Arvis and placing Seliph next to the sea wherein he is visited by the spirits of his parents, Sigurd and Deirdre.

Sigurd's paralogue has some other references to the classic Fire Emblem game in it aside from this, though they are not quite as hidden. In the bottom-left portion of the map are two very powerful enemy mages, who will not move unless attacked. While the player would have no way of knowing the true strength of these mages without actually engaging in battle with them, they exist as references to Julius and Ishtar, two boss enemies located on the same map in Fire Emblem: Genealogy of the Holy War.

With all the extra details that reference his home game, it's strange that Sigurd is given more attention than other Emblems in Fire Emblem Engage. While these references are neat for longtime series fans who've played the Japan-only title he originates from, many players will not be familiar enough with Sigurd or his home game to appreciate the references in his paralogue. Keeping this in mind, the extra love given to Sigurd in Fire Emblem Engage could very well be preparing fans for a remake of Fire Emblem: Genealogy of the Holy War.

Fire Emblem Engage is available now for Nintendo Switch.

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