The Triple Triad card game in Final Fantasy 8 is one of the best mini-games in the Final Fantasy series by far. Players could easily spend hours getting hooked on this card game and trying to collect all of the cards is pretty challenging. Due to specific rulesets, sometimes it was easier to lose cards than to gain them.

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A few of the rarest cards have conditions to fulfill before they can become obtainable, and without sheer luck, players would not have any chance of locating them. To acquire the full collection, players had to embark on a missable side quest to collect one of the games' rarest cards, Pupu. For those who love to play Triple Triad, here are the best cards in Final Fantasy 8 Remastered and where to find them.

10 Doomtrain

Doomtrain is a level 9 card, but it is essential to be one of the five cards picked to play a round of Triple Triad, as it's perfect in the top right-hand corner. It's unbeatable there with an A on the left of the card and the bottom.

However, the card is one of the hardest to acquire, as it requires you to lose specific cards to the Queen of Cards in a particular order and for her to travel to a specific place. There is another way to get it if this side quest is forgotten. It's possible to win Doomtrain from the Queen of Cards near the end of the game.

9 Squall

Squall is one amazing card for your deck, especially when placed in the lower right-hand corner, with a 9 on the left and an A up top. He's pretty much unbeatable.

To get this card, you have to beat Laguna in Esthar City, which is on disc 3 or on the Ragnorok airship later if you forgot you to play against him back in the city. Sadly, in the remastered version of Final Fantasy 8, converting character cards only give you 3 Moon Curtains unlike in the original where each character card gave you some truly amazing items.

8 Rinoa

Rinoa is one of the trickier cards to get, but it can be obtained by sheer luck. To get it, you have to lose your beloved Ifrit card to General Caraway, Rinoa's father, in Deling City.

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This is the only way to get Rinoa's card to appear, and it's worth the trauma of losing Ifrit. Rinoa is perfect to use as one of your last two cards remaining as it has an A rank on both sides, so it's fantastic for center play. However, this card has to be played strategically because its top and bottom are incredibly weak.

7 Edea

The Edea card can be won on Disc 2 when she is no longer under control by another sorceress and is back at her home, the orphanage. No important cards have to be lost to her, like certain acquired cards. All you have to do is play against her, and eventually, she'll play herself as a card. It's pretty weird in all honesty. It'll make more sense if her husband Cid had it.

You can eventually win Edea from her, but this might take a few tries as she plays it rarely. Edea is perfect in the bottom left-hand corner, as she has an A rank on the top and the right.

6 Irvine

The Irvine card is also part of the Queen of Card's side quest, so it's only possible to get it by following this tedious side quest. However, only a few cards have to be lost in order to win Irvine, unlike Doomtrain. Irvine is a little worse than Doomtrain, but until Doomtrain is acquired, Irvine is a vital card to have, as he has an A on the left and a 9 at the bottom.

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If the side quest has been followed after losing the Sacred card to the Queen of Cards in Dollet, once you get to Fishermans Horizon you can play cards against the Mayor's wife Flo, who has the Irvive card ready to be won from her.

5 Seifer

Seifer's card is unmatched when it comes to being placed in the top-left of the board with a rank A at the bottom and a 9 on the right. This can be won from Cid, either at Balamb Garden or at Edea's orphanage. No cards have to be lost for Cid to have the Seifer card.

However, there is a fan theory on why Cid has Seifer's card, as a lot of cards and who own them are heavily linked. Laguna has Squalls and General Caraway has Rinoa's, so father to son, father to daughter. The fan theory is that Cid is Siefer's dad, and this is why he holds this card.

4 Ifrit

Ifrit is one of the best cards to have early on in the game, but it's best to wait until you've beaten Ifrit at the Fire Cave to begin the addictive journey that is Triple Triad. That's because you automatically get Ifrits card upon defeating him in battle. Ifrit has an 8 on the left, 9 up top and a 6 to the right. This makes him incredibly useful early on when playing cards.

However, if you've won Rinoa's card from General Caraway, this means you've had to lose Ifrit. Don't worry though, because at Fishermans Horizon, a character called Martine has the Ifrit card that you can win back and reclaim as its original owner.

3 Sacred

To acquire the Sacred card, players have to go on an optional side quest near Deling City. Squall has to go to the Tomb of the Unknown King to collect an ID number, just in the entrance of it, to get further ahead in the main story.

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However, if players want, they can explore this tomb and solve the puzzle to obtain a new GF, Brothers (Minotaur and Sacred). By battling these brothers and winning, their GF is acquired, but as a bonus, their Triple Triad cards too. Both are amazing to have, but if you've still got Ifrit at this time, having a Sacred with a 9 on both the bottom and left of the card is excellent.

2 Quistis

The Quistis card is one of the easiest rare cards to obtain early on. To get it, you have to go to the cafeteria in Balamb Garden, and at a few tables are the Trepe Groupies. All three of these groupies have the Quistis card but its sheer luck on if it'll appear when challenging each one to a card game. However, the best odds in getting Quistis is by challenging the guy in the back.

Quistis is perfect to be played as one of your last cards, as she has a 9 up top, and an A down below, however, if placed incorrectly, she can be pretty useless, as she has a 2 on her left side.

1 Selphie

This card can't be acquired until about halfway into the game. Once Balamb Garden is mobile, and all of the party is once again together, the story takes you to Trabia Garden. This garden is where Selphie's home was before she got transferred to Balamb Garden, and due to reasons as part of the story, Selphie wanted to check on Trabia Garden.

There Selphie finds an old friend and runs off together. Selphie's friend is the one you have to challenge to get the awesome card. It doesn't come up that much but it'll appear if you continue to challenge her.

Selphie is very much like Quistis, but Selphie is a much better card. With an A at the top and an 8 to the right, she's a valuable card. However, her weakest number is a 4 on the left, but she's more rounded than Quistis.

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