Final Fantasy 7 Remake‘s developers Yoshinori Kitase and Tetsuya Nomura sit down for an interview to clarify some misconceptions about Square Enix’s blockbuster remake.

Kitase and Nomura addressed numerous topics that had been the subject of fan discussion and debate, including the announcement that Final Fantasy 7 Remake will be done in multiple parts. The developers noted that, while gamers might have concerns about an episodic look at the Final Fantasy universe, remaking the game under one title would have resulted in “a lot of cuts”. By breaking it into several parts, Square Enix will be able to feature bigger, more dense areas of Midgar in Final Fantasy 7 Remake that simply weren’t possible in the original.

While the duo didn’t offer up any other details on what else Square Enix can do using the episodic content model, they had plenty more to say about Final Fantasy 7 Remake as a whole. Kitase and Nomura opened the interview by revealing that the game really is named Final Fantasy 7 Remake, and that Square Enix felt adding a subtitle might give fans the wrong idea about what sort of game the title was.

Kitase and Nomura also took the time to discuss the character models that gamers saw during the Final Fantasy 7 Remake trailer at PSX 2015 earlier this week. Square Enix has apparently decided against using the character models from Final Fantasy 7: Advent Children, stating that they were from ten years ago and thus a little outdated. Nomura noted that the team behind Final Fantasy 7 Remake have wanted to revamp all the characters’ appearances from the beginning, and that plan hasn’t changed during development.

Of course, it isn’t just game length and aesthetics on the mind of the fans who have eagerly anticipated a remake of the PlayStation One classic for well over a decade. Kitase and Nomura also mentioned that the combat gamers saw during the trailer is one that’s a work in progress, with the final goal being a system that is close in tempo to Dissidia Final Fantasy‘s arcade games. Nomura said that the combat fans saw in the PSX 2015 trailer is just a basic look at the fundamentals, and that he’s currently hard at work designing a battle system with an even greater emphasis on strategy.

final fantasy 7 remake cloud barret

That’s all well and good, of course, but given that Square Enix was only able to demo the very beginning of Final Fantasy 7 Remake, these improvements are still a ways off. The team working on the game will have all the tools to make those changes, though, since Final Fantasy 7 Remake is being made in the Unreal Engine 4. Fans looking for a little more Cloud Strife in their lives in the meantime, however, might consider giving the original Final Fantasy 7, now available on PS4, another run-through before the remake is finished.

Did the interview clear things up for you? How do you feel about the game being officially referred to as Final Fantasy 7 Remake? Let us know in the comments.

Final Fantasy 7 Remake is a PS4 exclusive, and its release date is currently unknown.

Source: Famitsu (via Silicon Era)