The director for Final Fantasy 15, Hajime Tabata, reveals the forthcoming RPG’s primary scenario takes about 50 hours to complete, with devs targeting 30 FPS visuals.
Earlier this week, during a NicoNico Livestream hosted by the Japanese press outlet Famitsu, Final Fantasy 15‘s director, Hajime Tabata, discussed many aspects of the long-awaited next entry in the decade-spanning series from Square Enix. According to Tabata-san, the title apparently has “more volume” than its developers had initially planned, which has caused the studio to estimate Final Fantasy 15‘s main scenario to take roughly 50 hours to complete, instead of the originally speculated time-frame of 40 hours.
Not to mention, Tabata clarified that Final Fantasy 15‘s team is presently making optimal balances for the game, and is not working on the final stages of balancing just yet, as developers are currently hoping to hit the goal of having the title run at 30 frames per second. The director followed this up by saying that there have been moments during development wherein the visuals “breaks 30,” which will force the studio to continually make adjustments all the way up until Final Fantasy 15 goes gold for its 2016 launch.
However, Hajime Tabata also proclaimed that if Final Fantasy 15 developers are unable to successfully hit the benchmark of 30 FPS, then the studio will prepare to “do something different.” Although the director didn’t divulge exactly what his plans would be should the team not fulfill its objective for the frame rate, he did reveal that the game’s resolution would be disclosed during the upcoming Final Fantasy 15 event in Los Angeles on March 30, along with the title’s release date and a playable tech demo.
Speaking of which, a source close to the outlet Gematsu recently circulated a seemingly trustworthy rumor suggesting a September 30 release for Final Fantasy 15. However, with the event known as “Final Fantasy Uncovered” being less than a week away, fans will have to wait until Square Enix officially confirms the game’s availability.
When Final Fantasy 15 is eventually obtainable by the masses, though, Tabata also said during the broadcast that the final release will have airships, which ought to please fans of the franchise the world over, as he proclaimed their introduction will provoke the response, “this is the kind of airship that should be in [the game].” Not to mention, the director said Cactuars will show up in FF 15, explaining they will be quite powerful and have the ability to dodge Shift Breaks. Plus, it was also revealed that Square Enix is working on a PS4 bundle for the release, which could point to a tie-in with the reported PlayStation 4K, as Final Fantasy 15 is sure to be a blockbuster that will help move hardware.
Taking all of this into consideration, most fans will certainly be excited by the prospect of Final Fantasy 15‘s meaty main scenario, as well as the inclusion of airships and Cactuars, but there will inevitably be some folks who complain about the studio’s decision to shoot for 30 FPS. Of course, current generation consoles would ideally run all games at a consistent rate of 60 frames per second, but unfortunately, this has yet to become the standard for each and every title on the PS4 and Xbox One. Of course, should a PC release come to fruition, Square Enix will probably have an optimized version for the platform.
Final Fantasy 15 is currently without an official release date, but is set to launch for the PlayStation 4 and Xbox One