Final Fantasy 15 director Hajime Tabata reveals that the forthcoming entry in Square Enix’s long-running RPG franchise contains over 200 different sidequests.

According to a recent interview in the latest issue of Game Informer, which was transcribed by the Final Fantasy news site Nova Crystallis, Final Fantasy 15‘s director Hajime Tabata stated the title already has upwards of 200 sidequests, and that developers are constantly working to add many more before the game’s release. As it happens, not all of the missions are alike, as the Final Fantasy 15 team undoubtedly wants players to experience a wide variety of gameplay.

Final Fantasy 15‘s different quests will be broken up into four separate categories, with some pertaining to the main story, several being monster hunts, and a few being regional quests, while others are just for fun – fishing and Chocobo racing were given as examples. Furthermore, Tabata proclaimed that he isn’t averse to adding post-launch materials with DLC, but the producer explained he has no intention to use FF 15 to make offshoot sequels like Lightning Returns: Final Fantasy 13-3.

On top of Tabata’s revelation involving Final Fantasy 15‘s glut of sidequests, the director also divulged that fans shouldn’t expect the game’s Summons to react the same way each time they’re called into action, as their activity depends on the context of the situation. For instance, Tabata said that a Titan could run toward an enemy to hit them, chuck boulders at bad guys, or even leave the battle if the going gets too tough. Not to mention, Summons will apparently even act differently in a dungeon than in the main world.


The Final Fantasy 15 director also discussed the role of the title’s cars — as seen in this driving gameplay video — and explained that trunks operate as party storage. Plus, in order to inject a small bit of realism into the release’s fantastical world, players may have to gas cars up occasionally, using in-game currency to do so. What’s more is that car radios “play remixes of classic FF themes” such as the main tune from the very first entry in the franchise.

Taking all of this into consideration, Final Fantasy 15 seems to be shaping up as one of the most massive releases in the series thus far. Keeping in mind that Tabata recently disclosed the game’s campaign length has more than 50 hours, an extra 200 sidequests ought to keep players busy for a long while. With so much to do and so many interesting qualities inherent in FF 15, it makes sense that even someone who considers themselves to be a non-fan of the franchise wants to get it.

In the meantime, Final Fantasy 15 fans can play through the RPG’s Platinum Demo, which is surprisingly in-depth, as it contains brief examples for some of the aforementioned features, such as glimpses at Summons, the ability to use vehicles, as well as a sizable boss battle. And with a several more months to go before its release date in September, it’s highly likely there will be even more intriguing surprises to come.

Final Fantasy 15 is set to release on September 30, 2016 for PlayStation 4 and Xbox One.

Source: Game Informer (via GameReactor, Nova Crystallis)