Final Fantasy XI was Square Enix's first MMO to join the prestigious Final Fantasy series. It first released in 2002 and despite downsizing server-wise, is still online today. Much of its loss of player base can be attributed to Square Enix's next MMO, Final Fantasy 14which released in 2010 and saw many 11 players jump ship. However, 14 was received poorly, leading to an overhaul of the game and a re-release in 2013 under the title Final Fantasy 14: A Realm Reborn.

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Final Fantasy 14 is available for PC, PlayStation 3, PlayStation 4, and soon Xbox One, according to Microsoft's Phil Spencer. Final Fantasy 14 has since gone on to become a critical success and has won numerous awards. Despite this, there are a few elements that players wish Square Enix would add to the game from its predecessor, Final Fantasy 11.

10 Beastmaster

Final Fantasy 14 shares many of the same jobs as Final Fantasy 11 and even has a couple of different ones, though many of the roles are quite different from their counterparts in 11. However, there are noticeably a few jobs from 11 that haven't yet made their way to 14, and Beastmaster is one of those.

This job has appeared throughout many titles in the Final Fantasy series and allows players to tame monsters so that they become pets and attack on their behalf. Additionally, 11 had special monster pet NPCs such as Courier Carrie that Beastmaster players could summon.

9 Add-ons

Some fans loved them, but some fans hated them; either way, add-ons were a big part of the later life of Final Fantasy 11. These were smaller than a full-blown expansion but offered players some extra content for a small price. Final Fantasy 11 has add-on scenarios and add-on battlefields.

It could be argued that Final Fantasy 14 is updated so often with new content that add-ons wouldn't really be necessary, but if the add-ons offered content you couldn't find elsewhere in the game then it's likely many players would pay a small amount for a new experience. Final Fantasy 14 currently has over 18 million players, so it could also be a great way for Square Enix to make some money to pump back into the franchise.

8 Puppetmaster

Another job that didn't make it to Final Fantasy 14 from 11 was Puppetmaster, despite the fact that the automaton puppets did make their way over in the form of more chibi-looking mammets. It would be great for the job to be added and tie in the new-look mammets as their pets.

If the job was added, some would hope for a makeover of the original artifact armor as it was largely disliked, while others might want it to stay similar for nostalgia reasons. The first job artifact armors within 14 generally stay very similar to those of the same job roles in 11.

7 Maat's Cap / Maat

Maat was an NPC in Final Fantasy 11 that players had to deal with from level 50 in order to complete quests that raised their level caps. They would also have to fight him at level 70 in order to unlock the next level cap.

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After this, players could fight him once again when they reached level 75 on any of the 15 jobs released prior to the Chains of Promathia expansion. Players were not allowed to use their subjobs, but Maat would mimic whatever job they used against him while still keeping his Monk abilities. Defeating him on all of the 15 jobs total would award players with "Maat's Cap" as a wearable trophy.

6 Goldfish Scooping / Sunbreeze Festival

Though Final Fantasy 14 has its own special seasonal events, there is a fan-favorite event that is missing that Final Fantasy 11 hosted every summer - the Sunbreeze Festival. The main appeal of this event was the yukatas and goldfish scooping. Fortunately, Final Fantasy 14 already has the yukatas covered. The goldfish scoop mini-game is what is sorely missed.

Players could scoop goldfish from certain bodies of water and then trade them in to an NPC for rewards, including the item needed to make a goldfish bowl furnishing to keep in your Mog home.

5 Geomancer

The Geomancer job hasn't been added to Final Fantasy 14, despite appearing in Final Fantasy 11. It was added alongside Rune Fencer in the last expansion, Seekers of Adoulin. Geomancers use their bells to command the power of geomancy, using elemental magicks in their attacks as well as enfeebling magic for foes and enhancing magic for allies. As such, they were a support role, much like Bard was in Final Fantasy 11.

However, in Final Fantasy 14, Bard went on to become a proper DPS role rather than just a support role. Potentially, we could see Geomancer getting a new lease on life if it were given the same treatment and added to Final Fantasy 14.

4 Subjobs

Final Fantasy 11 allowed players to equip a subjob; it was half the level of their actual job role but allowed them to use traits, abilities, and magic up until that level. This made for some interesting and effective combinations. For example, a level 75 warrior could equip a level 37 ninja subjob, allowing them to dual wield weapons among other bonuses.

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Granted, adding in this system as it stood from 11 would completely overhaul and arguably ruin the combat system in 14, but Square Enix could add something similar. A similar system was used in 14 previously, where you could add a certain number of abilities from other jobs you had leveled to the one you currently had equipped, but this has since been scrapped. Perhaps Square Enix has already given up on making subjobs happen in 14.

3 Rune Fencer

Another job that never made the move from Final Fantasy 11 to Final Fantasy 14 was Rune fencer. This was one of the last jobs added to Final Fantasy 11, alongside Geomancer as part of the final expansion, Seekers of Adoulin.

It offered players a new "tank" role that had elemental-based magical attacks and defenses based on what runes the players were "harboring." In Final Fantasy 11 the Rune Fencers specialized in the great sword weapon, which has become the specialty of the Dark Knight in 14, therefore, if Rune Fencer were added to 14 it might be given a new main weapon specialty to keep things fresh.

2 Wyvern Pets

While the Dragoon job is present in Final Fantasy 14, the little wyvern companion that was part and parcel of the role in Final Fantasy 11 is noticeably missing. Many players believed that the little blue dragon would eventually be added to the game, but we're now three expansions into Final Fantasy 14 and he's still missing.

It is important that Square Enix keep the jobs balanced, the job roles are often getting tweaked and changed to ensure that this is always the case. With that in mind, adding in a pet with some additional damage could be balanced out some other way with the next job tweak.

1 Vana'diel

This one may seem far-fetched, but humor us here. Be warned - spoilers incoming if you are new to Final Fantasy 14. We eventually learn that the world was split into 13 reflections with Eorzea being the original world, the source. In the latest expansion, Shadowbringers, players are able to travel to another of these reflections where the world is markedly different though with certain similarities. For example, many of the same races are present, but with different names.

Vana'diel could be used as another of these reflections based on the present similarities between the two games. Of course, Square Enix can't fit the entirety of Final Fantasy 11 into an added expansion, but it would be great fan service to throw in some areas and familiar NPCs. Maybe this will be reserved for when Final Fantasy 11 finally shuts down its servers as a type of memorial.

Next: Final Fantasy 14: 10 Most Difficult Mounts To Obtain