During this month’s Final Fantasy 14 Live Producer’s Letter, Naoki Yoshida revealed the PC specifications for the upcoming Stormblood expansion as well as several smaller gameplay details. In tandem with the Producer’s Letter, a new extended trailer was also released capturing what’s shown during the newly released Final Fantasy 14: Stormblood benchmark. With less than two months until the June 20 launch, fans can see how Stormblood is coming together.
Both minimum and recommended PC specifications were provided for Final Fantasy 14: Stormblood. Note that the minimum requirements \are based on DirectX 9 systems, whereas the recommended are based on DirectX 11: (Format: Minimum / Recommended)
- OS: Windows 7, 8, or 10
- CPU: Intel Core i5 2.4GHz / Intel Core i7 3GHz
- Memory: 3GB (4GB if 64 bit OS) / 8GB
- HDD Space: 60GB
- GPU: Nvidia GeForce GTX 750 or AMD Radeon R7 260X / Nvidia GeForce GTX 970 or AMD Radeon RX 480
- Resolution: 1280×720 / 1920×1080
Regarding the console release of Final Fantasy 14: Stormblood, recall that the PlayStation 3 version of the MMO will be discontinued with the expansion’s release. A free upgrade to PlayStation 4 will be available to PlayStation 3 players, so long as they own the game and the console. In turn, Stormblood will also mark the start of support for the PlayStation 4 Pro, including options for better framerates.
Dedicated Final Fantasy 14 players may find the gameplay details revealed in today’s Producer’s Letter much more interesting. As far as the gameplay is concerned, Stormblood will function like Heavensward in many regards, such as requiring Aether Currents to Fly, The Bend of Time – Omega raid opening 2 weeks after launch, and pages being required for raid loot. Here are some of the ways it will differ:
- Crafting Overhaul: New traits will be available from level 61 to increase GP recovery speed; Fishers can spearfish underwater; airship and Free Company craftin details forthcoming; Blue Scrips will be retired, Red Scrips remain with no weekly cap, and new Yellow Scrips will be added and also have no weekly cap.
- Mount Speed and Swimming: Ground Mounts will have three tiers of speed which unlock based on progression within a zone. Flying Mounts will once again require Aether Current activation within a zone, but will now also work underwater. Ground Mounts will be able to swim underwater at a later time.
Additionally, several smaller quality of life changes should make for a more pleasant questing experience:
- Sprinting will no longer consume TP.
- Inventory will be expanded to 140 slots.
- Adventurer Squadrons can be taken into Dungeons (reserved for patch 4.1).
- 4.0 FATEs to feature a Bonus EXP modifier for easier leveling up.
- Aetheryte added to Ul’dah Markets.
Then of course there’s plenty of miscellaneous details that fans are excited about, like more than 20 new minions being added and two new hairstyles.
The Square Enix team working on Final Fantasy 14: Stormblood is doing their best to get everything up and running for launch. Players should already be able to see the work going into the expansion in The Far Edge of Fate story patch. And of course, the pieces will all start to come together as time ticks closer to the expansion’s launch. Let’s hope that Naoki Yoshida is able to fit one more Live Letter in between now and launch.
Final Fantasy 14: Stormblood launches on PC and PlayStation 4 on June 20.
Source: Nova Crystallis