Quick Links

With the release of Patch 6.3 in Final Fantasy 14, the post-Endwalker MSQ continues. In addition, the second alliance raid in the Myths of the Realm series has finally been released. In this set of raids, players uncover the mysteries behind the pantheon of deities known as the Twelve.

This new alliance raid, Euphrosyne, drops item level 620 gear along with a special coin that can be used to purchase item level 630 augmented gear. Like with previous alliance raids, there are a lot of mechanics going off at any given time that players will need to watch out for. This guide will give players an idea of what to expect as they load into Euphrosyne.

This guide contains spoilers, so players should proceed with caution.

RELATED: Final Fantasy 14: How to Get the Corgi Minion

How to Unlock Euphrosyne

final-fantasy-14-euphrosyne-alliance-raid-guide6

In order to get into this new alliance raid, Final Fantasy 14 players will first need to have completed the previous alliance raid in the Myths of the Realm series, Aglaia In order to start the quests that unlock these raids, players will first have to complete the entire 6.0 MSQ for Endwalker along with some progression through 6.1 MSQ. After beating Aglaia and completing the post-raid quests, players will need to speak to Deryk outside of Mor Dhona to start the quests that unlock Euphrosyne.

Currently, players can only obtain one piece of gear per week in Euphrosyne. If players win the roll on a piece of gear, they can't roll again until the next week. Regardless, it is still possible to roll on cosmetics that drop at the end of the alliance raid.

First Boss - Nophica

final-fantasy-14-euphrosyne-alliance-raid-guide2

Upon loading into Euphrosyne, players will immediately begin with a boss fight against Nophica. Just like with any boss in an alliance raid, Nophica has a lot of abilities and mechanics that players will need to be prepared to deal with. The mechanics and how to deal with them are as follows.

  • Matron's Harvest - An AoE attack that hits all players. Make sure everyone is healed up afterward.
  • Abundance - Another AoE attack that hits all players and cannot be avoided. Simply heal through it.
  • Heaven's Earth - This attack is a tank buster, so players with the tank role should prepare to use damage mitigation and healers should be ready to heal tanks up quickly.
  • The Giving Land - When Nophica uses this attack, the arena will either be covered in grass or flowers. If players see flowers, they should move away from melee range to avoid getting hit by the attack. If players see grass, they should move as close to Nophica as possible.
  • Reaper's Gale - AoE lines crisscross across the arena. Move to the squares where the attack won't hit, and then move out of those spaces after the first attack goes through.
  • Floral Haze - A debuff appears on players. When the debuff expires, players will lose control of their characters, and they will run in the direction they are facing. During this time, Nophica will cast The Giving Land again and players will need to position themselves so that they don't run into one of the AoE attacks.
  • Matron's Breath - Several pillars of light appear along with a circle of blue flowers and a circle of yellow flowers. As the pillars go off in order, move to the circle that matches the color of the pillar to avoid taking large amounts of damage.
  • Landwalker - As the fight progresses, more AoE fields will appear when Nophica casts Reaper's Gale.
  • Sowing Circle - AoE circles will appear on the ground and move away from Nophica. Dodge these attacks as they move across the arena.

Nophica will repeat this series of abilities until players defeat her. Aside from that, players will also need to stack when a player gets marked with the stack indicator. Once Nophica has been defeated, roll on the loot and move on. Several packs of adds stand between players and the next boss, but they aren't too difficult to burn down.

Second Boss - Althyk and Nymeia

final-fantasy-14-euphrosyne-alliance-raid-guide3

While at first it seems like players will only fight against Althyk, Nymeia shows up before the fight starts and players have to fight both gods at once. Players should make sure to tank bosses away from each other to avoid having the bosses buff each other. Both bosses must be beaten within the time limit, or players will die instantly. Nymeia's primary mechanic is Spinner's Wheel. There are three different cards that Nymeia can draw with each having its own effect.

  • Arcane Attraction: Look away from Nymeia when the debuff expires to avoid getting charmed.
  • Reversed Arcane Attraction: Look at Nymeia when the debuff expires to avoid getting charmed.
  • Arcane Fever: Stop moving right when the debuff expires to avoid taking fire damage.
  • Fever Reversed: Keep moving until the debuff expires to avoid taking damage.

In addition to Nymeia's abilities, Final Fantasy 14 players will need to be prepared to deal with Althyk and his abilities, which are as follows.

  • Mythril Greataxe - Move out of the giant AoE attack.
  • Petra - A tank buster that tanks can stack on to mitigate damage.
  • Time and Tide - This abilitiy is one players will want to watch out for, as it accelerates the timer on debuffs. This includes abilities cast by Nymeia, so players will need to be ready for abilities to go off faster than normal.
  • Axioma - Unavoidable AoE attack. Leaves dark fields on the ground that inflict Heavy on players standing in them.
  • Hydroptosis - All players get a spread out icon over their heads and must move away from each other to minimize damage to the entire group.
  • Inexorable Pull - Move into the dark fields left behind by Axioma to avoid getting thrown up into the air.
  • Hydrorythmos - Water will move in the direciton indicated by arrows. Move in the opposite direction the water is going when it disappears to avoid getting hit.
  • Hydrostasis - Three pillars show up. Players must pay attention to the order and move toward the pillars to avoid getting knocked off the arena from the knock back effect when the boss hits those areas. Periodically, Althyk will cast Time and Tide on one of the pillars. Players will need to make sure to move to that pillar first, regardless of order.

All boss abilities will repeat until players manage to defeat both bosses. Once both Nymeia and Althyk have been defeated, roll on loot and use the portal to go to the next area. Just like before, players will have to deal with some groups of adds before they can fight the next boss.

RELATED: Final Fantasy 14 Could be Adding a Level Squish

Third Boss - Halone

final-fantasy-14-euphrosyne-alliance-raid-guide4

Aside from a change of scenery, Halone proves to be a difficult boss fight. Players will have to pay close attention to her attacks to avoid getting killed. Halone throws a lot of attcks at players, and here is what to watch out for.

  • Rain of Spears - Unavoidable AoE that hits all players.
  • Spears Three - A tank buster that hits all three tanks.
  • Chalaza - One player will be marked, and other players must stack to mitigate damage from this attack.
  • Tetrapagos - Halone will indicate where four attacks will land. Players need to watch the ice patterns and memorize it. Quickly move out of the areas projected by Halone, as getting hit by even one attack can be potentially fatal. This ability is cast often, so players will need to be vigilant.
  • Doom Spear - Three pillars appear in the arena. Players must divide into three groups and stand next to each pillar to mitigate damage for the entire alliance.
  • Thousandfold Thrust - Target markers will move toward one half of the arena. Move out of that area to avoid taking colossal amounts of damage.
  • Lochos - Two groups of spears will appear and shoot forward. Look for the spot where they won't hit and move there.
  • Will of the Fury - A ring of ice will start appearing, disappearing, and then reappearing closer to the boss. Players need to move toward the edge of the arena, wait for the ice to disappear, and then move away from the boss. Players who get hit by the ice are frozen in place and take a lot of damage.
  • Wrath of Halone - Will of the Fury is immediately followed up by Wrath of Halone. Players must be as far away from the boss as possible when this is cast, or they will die.
  • Glacial Spears - Three large spears are summoned. All three groups of players must pick a spear and move to it immediately before a barrier goes up that blocks the spears. All three spears, plus the one in the middle, must be destroyed before the boss's gauge reaches 100, similar to the mechanic in earlier dungeons. Once all spears are destroyed, group up in the middle and heal through the incoming damage.

Excluding Glacial Spears, Halone will repeat these mechanics until she is defeated. From there, roll on loot and proceed on to the final boss of this alliance raid.

Fourth Boss - Menphina

final-fantasy-14-euphrosyne-alliance-raid-guide5

While not as brutal as Halone, Menphina has plenty of tricks up her sleeve. The main mechanics and abilities of the last boss of Euphrosyne are as follows.

  • Blue Moon - An unavoidable AoE that hits all players.
  • Love's Light - Menphina conjures a moon. It starts out as a new moon (not full) and gradually becomes a full moon. When this happens, the moon will unleash an attack in a wide line-shaped AoE field. Players must get out of this AoE field to avoid taking damage. Later on in the fight when Menphina casts Love's Light, four moons will appear as opposed to one. Players will need to carefully watch which moon is going to become full first and dodge the attack and then dodge the remaining three as well.
  • Midnight Frost - An AoE that hits half the arena, players will need to make sure they are not on the side that gets hit.
  • Lunar Kiss - A tank buster that hits all three tanks. Since it can't be avoided, players with the tank role should just use cooldowns to mitigate damage and get healed back up by players in the healing role.
  • Silver Mirror - AoE fields move across the arena, but they can easily be dodged by players.
  • Moonset - 3 AoE fields appear and Menphina will jump to those locations in the order that the circles appeared. Menphina then follows this up with Winter Halo. Players must move toward her to avoid getting hit by the attack.
  • Selenain Mysteria - Menphina becomes immune to damage and summons four pillars of ice. Players must destroy these as fast as possible before Menphina's gauge reaches 100. After that, players should group up in the middle and heal up after Menphina unleashes her attack. At this point, players will have to keep an eye out on Menphina's wolf as it unleashes attacks of its own.
  • Playful Orbit - Look for a safe spot to avoid the AoE attack unleashed by the wolf.
  • Keen Moonbeam - Players must spread out from each other.
  • Cratering Chill - Move as far away from the two markers on the left and right as much as possible to reduce damage. When this attack hits, the entire floor will be covered in ice and become slippery. Players must then move toward the boss to avoid getting hit by the upcoming combo of Playful Orbit and Winter Halo.
  • Moonset Rays - Players must stack to reduce incoming damage on the player with the marker on their head.

From here, mechanics will repeat. If players are able to stay on top of these mechanics, they will successfully beat Menphina and complete Euphrosyne.

Final Fantasy 14 is available now on PlayStation 5, PlayStation 4, Mac, Steam, and PC.

MORE: Final Fantasy 14: The Best Scythes, Ranked