As far as F.E.A.R. 3 is concerned, a lot of focus has been placed on the game’s single player mode, which allows gamers to play as both the Point Man and his brother Paxton Fettel, but many gamers might not know about some of the multiplayer modes that come bundled with the game as well.
A new trailer has been released that showcases a mode that blends some of the game’s single player mechanics with the competitive nature of multiplayer, titled Soul King.
When participating in a Soul King match in F.E.A.R. 3, the player must work against their opponents in order to control the most souls. Starting first as a lowly spectre, and bequeathed with the same possession ability that Paxton Fettel has in the main game, the player must eliminate AI-controlled enemies to take their souls.
Essentially, Soul King is a mode where you are working against the computer and human-controlled opponents at the same time. As the Soul King — the player in control of the most souls — you become the biggest target for your multiplayer counterparts. It is now their goal to not only accrue more souls, but also to try to kill you and knock your soul count down by half.
Check out Soul King in action in the trailer below:
Though most associate the F.E.A.R. franchise with its single player storyline, those who do wander into the multiplayer space are very much surprised to see the same amount of creativity applied to competitive mode. The three other modes featured in F.E.A.R. 3, Soul Survivor, F**king Run, and Contractions each focus on delivering a unique experience other than your standard team deathmatch.
For Soul Survivor one player will start out as a spectre and will use the possession ability to turn their three opponents into spectres. F**king Run has players working together to eliminate enemies while a Wall of Death is slowly advancing on them. Safe rooms will provide places to catch your breath, and enemies can revive their downed teammates, but only if the Wall of Death hasn’t caught up to them.
Finally Contractions is F.E.A.R. 3’s version of the Zombies mode from Call of Duty. Players barricade themselves from an oncoming wave of enemies and must survive for as long as possible.
For those gamers who like competition, but prefer to remain in the storyline-based realm, F.E.A.R. 3 also offers a competitive scoring system that awards points for various objectives completed throughout a given mission. By completing tasks like three headshots in a row or harvesting 10 psychic links, players can rank up the points and compare them with their friends. It’s simple, and maybe not the most unique, but it certainly adds to the replayability of the game.
Check out a trailer for the scoring system below:
Each of these modes allows gamers to utilize some of F.E.A.R. 3’s more interesting mechanics, especially the possession ability, in order to sometimes work together and other times compete. It’s just one of the many ways F.E.A.R. 3 is trying to bring a new type of experience to the FPS genre.
What do you think of Soul King? Which of the multiplayer modes featured in F.E.A.R. 3 are you most interested in checking out?
F.E.A.R. 3 releases June 21, 2011 for the PC, Xbox 360, and PS3.