The survival horror genre has stolen a great deal of thunder from any other games aiming to terrify and disturb players in recent years, but for many, the horror and supernatural elements of the F.E.A.R. franchise remain unmatched. With F.E.A.R. 3, Day 1 Studios is laying the gore on thick, but won’t just be giving fans another chance to work their way through a mysterious and gloomy campaign. A broad crop of new multiplayer modes are in the works, and the latest trailer gives a brief explanation of how each one will function, with some blood-filled screenshots thrown in for good measure.
The previous F.E.A.R. 3 story trailers have given a look at just what kind of tense family drama will be fueling Point Man and Paxton Fettel in their crusade against the demonic being Alma. Those familiar with the franchise already know just how much carnage Alma can create, but the four brand new multiplayer game modes will be taking that same level of destruction into the online arena.
The basic combat of F.E.A.R. 3 is a solid foundation for multiplayer functionality, and the franchise’s mechanized fighters would be welcome in any game. The supernatural fiction of the game’s story will also be used to give a unique experience, even employing Paxton’s Fettel’s possession abilities to give a new take on past game modes.
The modes are as varied as they are gory, so take a look at the multiplayer trailer to see what new ways of enjoying the world of F.E.A.R. 3 are on the way:
The game mode that will likely attract many fans of the frenetic pace of Left 4 Dead is the appropriately-named ‘F**king Run,’ requiring players to work together in outrunning Alma’s ever-gaining Wall of Death. Armacham forces will be doing their best to stall player progression, so the team must work together to make sure that all players successfully beat the odds.
The ‘Contractions’ mode will be familiar to fans of many recent shooters, working on the survival aspects of both Gears of War‘s Horde Mode and Call of Duty‘s various zombie modes. Players will need to fight off wave after wave of soldiers brought forth by Alma’s contractions, using the lulls to construct barricades and scavenge weapons – and yes, mechs will be making an appearance. As the twenty waves progress, a deadly fog hiding Alma herself draws the players closer and closer together, and death creeps ever nearer.
The next two modes are new spins on modes last seen in Halo: Reach. ‘Soul Survivor’ takes a group of players fighting to survive against enemies, and starts by corrupting one member of the team. The corrupted player must then pick off their former allies, with each fallen player being corrupted themselves. The goal is simple: be the last man standing.
‘Soul King’ starts players off as ‘Spectres’ who must possess an army of computer-controlled soldiers, collecting their respective souls as they go. If a player dies, half of their collected souls are lost and can be picked up by the first player on the scene. If it is anything like the ‘Skulls’ mode in Reach, it won’t be long before the match turns into an all-out scavenge frenzy.
No one can accuse the developers at Day 1 of simply tacking on a multiplayer component, as the mentioned modes are clearly emphasizing the same style and action of the main campaign. The screenshots released of the various modes show gameplay that could be indistinguishable from the singleplayer mode, but don’t take our word for it:
We’re all for multiplayer modes that seem more like an inspired extension of the game’s plot and atmosphere than an afterthought, and F.E.A.R. 3‘s seem to be the former. Take one look at the impending Wall of Death and tell me it doesn’t conjure up the same eerie unrest as Alma.
What are your thoughts on F.E.A.R. 3‘s multiplayer modes? Do you tend to stick to the main campaign of games that seek to terrify and test players, and if so, are the new takes on online play enough to get you interested?
F.E.A.R. 3 will be giving players the ability to horrify and possess one another when it’s released on May 24 for the Xbox 360, PS3, PC, and OnLive.
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