With the third wave of Fire Emblem: Three Houses’ DLC behind us, we only have one final wave of announced content ahead of us included in the season pass. In addition to prologues and new characters, it’s been confirmed that this fourth wave will also be adding additional classes to the game.

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While the game currently boasts an impressive amount of classes and control over the progression of individual units, there are many classes from previous entries in the Fire Emblem franchise that were omitted in Three Houses. Bearing in mind a common criticism of the sparse selection of master classes in the game, this DLC has the potential to allow further freedom to players, providing the ability to build units in fashions that may not be currently possible. So without further ado, here are the 10 classes we want to see as DLC in Fire Emblem: Three Houses.

10 Dread Fighter

First appearing in Fire Emblem: Gaiden (and by extension its remake Fire Emblem Echoes), the Dread Fighter class served as the final class of the sword-oriented myrmidon promotion tree, serving as extremely powerful and reliable units. The class functions effectively as a stronger version of the Swordsmaster class, bolstering high strength, speed, and resistance, and has also appeared as a DLC class in both Fire Emblem Awakening and Fire Emblem Fates. As many have pointed out, sword users don’t have a particularly strong option when it comes to master class promotions, as the only Master Class with Swordfaire is currently the Mortal Savant, which has lower base Strength than the Swordsmaster class of the previous tier.

9 Halberdier

Similar to the limited options of progression for sword users when it comes to master classes, if one is thinking of making a lance oriented unit into a master class, they better be prepared to train that unit in riding or Flying. At the moment, all masterclasses with the Lancefaire ability require that unit to be very proficient in riding of some manner.

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It’s for this reason that we propose the inclusion of the Halberdier class from Path of Radiance and Radiant Dawn. The class tends to be very balanced units that possess very high skill. While we aren’t saying that the class would need to be a master class, it’s inclusion could provide more options and directions for potential builds that are currently absent from the game.

8 Dark Flier

First appearing in Fire Emblem Awakening, the Dark Flier class has a very potent and unique class that seems like the perfect fit for a master class in Three Houses. Dark Fliers possess incredible movement due to their utilization of a flying mount, while also possessing the use of offensive magic. This makes them the only magic-wielding fliers in the series aside from their Fates equivalents, Malag Knights. The combination of flight and consistent access to 1-2 range offensive magics make the Dark Flier Class one of the most versatile classes in the series.

7 Summoner

Surprisingly enough, there are very few classes in Fire Emblem: Three Houses that provide a unique, activatable spell, or ability that does something other than deal damage or heal. This is where the summoner could come in. First appearing in Fire Emblem: The Sacred Stones, summoners possess the ability to create additional units in the form of phantoms.

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Similarly, Genny, Silque, and Tatiana learn the invoke spell in Fire Emblem Echoes that provides a very similar ability. Providing a summoner class that allowed for the creation of temporary phantom units would not only allow for the development of new builds for units but would surely result in the development of entirely new strategies.

6 Marshal

The final class of the Armor Knight promotion tree of Fire Emblem Radiant Dawn, the Marshal boasts incredibly high defense, while being offset by poor speed and resistance. While Three Houses currently houses the Great Knight as a masterclass, it serves as a hybrid of the Paladin and the Fortress Knight Class. Adding the Marshal as an option at the master class tier would allow for a more streamlined path to creating a unit who is enough of a tank that they can function as a walking Light Rune.

5 Valkyrie

While many of the Master Classes available in Three Houses are on horseback, the game miraculously omitted the series mainstay Troubadour and its promotion, the Valkyrie. In the current state of the game, the only real option players have for a healer on horseback is to make a healer into a Holy Knight.

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However, this can often be problematic, as the Holy Knight does not receive the same additional white magic uses that the Bishop class in the previous tier does, making players settle for suboptimal healing for the sake of mobility. By introducing the Valkyrie as a Master Class, the door would be opened for new possibilities and options for mounted utility units.

4 Maid, Butler, and War Monk

While maid and Butler were essentially the exact same class in Fire Emblem: Fates, we’ve roped War Monk into this entry due to its very similar nature to the two aforementioned classed. Maid, Butler, and War Monk are each class that have great healing capabilities, while also being proficient in physical combat. Any of these classes would make an excellent addition to Three Houses as they would allow for players to create healers that are far less frail than the current options available such as bishop, and grant players the capability of positioning their healers closer to the front lines with less risk.

3 Druid

Dark Magic is currently an interesting little conundrum in Fire Emblem Three Houses. Only three characters (Edelgard, Hubert, and Lysithea) learn Dark Magic normally. However, dark Magic can also be learned by making a unit into a Dark Mage and Later a Dark Bishop through the use of Dark Seals.

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Where the problems lie, however, is that the opportunities to acquire Dark Seals are few and far between, and that both of the Dark Magic classes are male-exclusive, meaning that out of the three units who can learn Dark Magic normally, only one can become a Mage. We propose the introduction of the Druid class from many past entries in the series, as a non-gender-locked alternative Dark Magic class.

2 Ballistician

It’s no secret how capable and useful Bow Knights are as a Master Class in Fire Emblem: Three Houses. Between their arguably broken combination of range and movement, they have proven to be a staple of many a player’s strategies in the latter half of the game. However, there is a class that does what the Bow Knight can to even further extremes: the Ballistician. Appearing in the series as early as the franchise’s first entry, Fire Emblem: Shadow Dragon and the Blade of Light, The Ballistician is a unit that while often possessing sub-par base stats and movement, possesses the most brutal range of any class in the series. This gives the unit incredibly unique utility unlike any other classes in the game, as they can be used to finish off enemy units from far distances, but must be planned around and protected due to their hindering stats.

1 Light Sage

Dark Magic was given the Dark Mage and Dark Bishop classes to allow for units who normally would not learn it to have the opportunity to wield it anyway. However, on the White Magic end of the magical spectrum, there are many characters who are incapable of learning offensive white magic, with even fewer being able to learn the stronger offensive White Magic Spells. The introduction of a Light Sage class like that which was seen in Fire Emblem: Radiant Dawn could provide an offensive incentive to learning white magic rather than the traditional healing one would expect, perhaps providing a unit with a reliable offensive white magic spell such Shine or Divine from Fire Emblem: The Blazing Blade.

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