From sadistic to satirical, the Far Cry franchise has cut a wide swath across crazy over the last eight months.
Far Cry 3, released last November, mixed harrowing survival action with a vast, luscious tropical open world. Meanwhile, with April’s Far Cry 3: Blood Dragon, Ubisoft spun the 80’s into a knowingly ostentatious retro-faux-future mode; pitted players against an evil cyborg army as the eye-patced, super-soldier cyborg Rex Power Colt; called it an expansion and created what may well be one of the more entertaining shooters of 2013.
So yes: To make a long story short, we can’t wait for more. And with the sales success Ubisoft has been reporting from the two titles combined — Far Cry 3 has sold over six million units to date, good but slightly below Ubisoft’s expectations; however the firm says that Blood Dragon has become “the fastest selling downloadable title in Ubisoft history” — the publisher announced this week that it feels the same way.
Speaking to Gamespot, Ubisoft senior vice president of marketing and sales Tony Key declared that Far Cry 4 was an absolute certainty following Far Cry’s 3 sterling commercial and critical reception. Initial details on the game appear set to arrive shortly:
“We’re totally psyched from [Far Cry 3’s success]. It’s a great brand, and now it’s got the recognition it deserves, so we’re clearly going to make another one: more on that soon.”
As for the style of Far Cry 4 — which is surely being developed as a next-generation release — expect it to conform to what has become Ubisoft’s niche over the last several years: open-world gameplay. Assassin’s Creed 4, Watch Dogs and, now, Tom Clancy’s The Division are all tailored around the concept of big action in big worlds. According to Key, Ubisoft is providing the kind of experiences craved by the gamer of today — and, inherently, by gamer of the next console generation:
“I think open world can represent the future of, you know, gaming, and that’s where we’re investing huge portions of our resources–because we believe that that is what consumers want. They don’t want linear; they want open [world].”
Key did go on to admit that “there’s always going to be a place for linear experiences,” but it’s quite clear that the company knows its forte. Far Cry has always championed the model of open-world, over-the-top action. And with the series growing in relevancy as gaming technology grows in prowess (and as Ubisoft’s Far Cry budget, ostensibly, grows in zeroes), the options available to Far Cry 4 couldn’t be more, well, insane.
Where would you like to see Ubisoft take Far Cry 4?
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