Fallout: New Vegas Director Talks Important Storyline Decision

By | 6 years ago 

When Bethesda let loose with details regarding Fallout: New Vegas, I was satisfied with all that they let us in on. A general idea of how the game’s storylines, both main and ancillary, combined with a few other interesting bits of information were all gamers needed to get hyped up. Frankly, just telling us that a new Fallout was on its way so soon after Fallout 3 was enough to get my attention. Now it looks like Bethesda wants to spill a tiny bit more information and, in my opinion, reading about it may spoil the story if you contemplate it too much. So read on if you dare.

Project director for Fallout: New Vegas Josh Sawyer had this to say about the importance of a definitive ending:

“We want to make it a definitive ending. Initially, we talked about trying to support post-game play, but because the changes that can happen at the end of the game are pretty major, this is what it basically came down to: either have the changes feel really major in the end slides and then have them not be very major after the end of the game, or make them really minor and not that impactful. And we feel it’s better to say, ‘you know what, we’re just going to end the game, and the changes you made can be minor or really really big, but because we can’t script all the changes to the Wasteland to let you keep playing, we’re just going to stop it there.’ But we do let the player know when that’s about to happen– a sort of, ‘the end of the game is coming, so we’re saving your game right now, so if you want to keep your game going, you can, otherwise, it’s about to be over.'”

So as players near the end of the game a warning is given to them much like any game where something cataclysmic happens at the end. What I take this to mean is that players are going to experience an ending that will be not only impactful but most likely pretty emotional depending on how connected you become with your character. Seems to me like the games that give you this situation are the ones where either your own character or a very important side character dies and that’s a shame to be already anticipating that.

I could be wrong about this but I feel that gamers will be better off living in the dark about this information. And since you are reading this you are no longer in the dark anyways. You curious devil you. Gamers are going to be warned when they reach the climax so why let them know ahead of time about this warning to leave them wondering until the game’s release. Developers of the game, Obsidian Entertainment, are no strangers to the Fallout universe and I have full confidence that what they will deliver will be amazing.

There is no way that players aren’t already excited about this game and well prepared to soak up any and all new information that Bethesda plans on releasing. But I prefer those appetizers to come in the form of screens or announcements about pre-order bonuses. I would rather not have some vague idea in my head forcing me to stew over how this game might end before I haven’t even created a save game file. I am excited enough as it is please don’t mess with my anticipations.

How does this news make you feel, Ranters? Do you wish you hadn’t read on or do you want to know all there is to know at any cost?

Fallout: New Vegas barbecues some gecko October 19th on the Xbox 360, PS3, and PC.

Source: 1up