Fallout: New Vegas is a game that has spent a long time in the hearts of many. Standing as Obsidian’s take on the Bethesda reworking of Fallout, the game’s deep and nuanced world and its developer’s close ties to the original Fallout games saw it become a favorite for many that played it. However, it turns out that the game could have been very different.

Obsidian CEO Feargus Urquhart has recently discussed the development of Fallout: New Vegas, and revealed that initially discussions were held regarding giving players a choice of playable race. “Originally we had this idea where the player would be able to choose between three races: human, ghoul and super mutant,” said Urquhart in an interview.

However, there were immediate difficulties in getting the different items in the game working across humans, super mutants, and ghouls. “It really had to do with how all the weapons and armour worked,” explained the Obsidian CEO. In the end, Bethesda then dissuaded the developer from pursuing the idea any further. “It wasn’t like they said no but it was a very strongly worded, ‘We would really suggest that you not try to do that.'”

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Urquhart also confirmed that the project was not initially known by the name of Fallout: New Vegas; instead, the game went by the name Fallout: Sin City. “We put together a very short pitch, probably three pages,” said Urquhart. “The first time we pitched it we pitched it as Fallout: Sin City. Very quickly it got changed to Fallout: Vegas and then became Fallout: New Vegas.”

Recently, the Obsidian CEO has been spending a lot of time discussing projects from the developer’s history, including those that never saw the light of day. For starters, Urquhart revealed that Obsidian almost made a Game of Thrones game, after being approached by Electronic Arts with regards to an adaptation of A Song of Ice and Fire. More difficult reading for fans of Obsidian came from Urquhart’s frank discussion over the cancellation of Xbox One exclusive RPG Stormlands.

In spite of setbacks such as Stormlands, however, Obsidian has created some of the most beloved RPGs of recent years, with Fallout: New Vegas sitting alongside the likes of Pillars of Eternity in the eyes of fans. The love for New Vegas is a long-lasting one, too, shown by those fans re-creating the New Vegas map in Fallout 4, so it’s unlikely that Urquhart worries too much about what might have been.

Source: Eurogamer

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