Recently, Bethesda posted a note to fans reminding them that the Fallout 76 Beta will have bugs and that fans should provide Bethesda with feedback on how to improve the game. After many fans have been enjoying the Fallout 76 Beta over the past two weeks, Bethesda surely got a lot of feedback that will help to improve the game before launch later this month. To implement some of the changes already, Bethesda has rolled out a 30GB patch ahead of the next two Beta sessions taking place this week.
Considering that Fallout 76 is 47GB on its own, the recent patch is extremely big. The update includes stability and performance improvements, as well as some balance changes and crafting changes. Here are all the full patch notes for the update:
- Stability: The Fallout 76 game client and servers have received significant stability improvements.
- Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.
Many mid and high-level enemies have received additional balance adjustments. Some notable changes include:
- Scorched: Health and Damage Resistance have been increased for mid- and high-level Scorched.
- Super Mutants: Health and Damage Resistance have been slightly decreased for mid- and high-level Super Mutants.
- Melee Damage: Melee damage has been increased across many mid- and high-level enemies, particularly Mirelurks and Mirelurk Hunters.
Camp, workshops, and crafting
- Crafting: Material requirements to craft Throwing Knives and Tomahawks have been increased. Additionally, Throwing Knives and Tomahawks can no longer be sold to vendors.
- Event Quests: The time required to restart a previously completed Event Quest has been increased from 45 minutes to 1 hour and 12 minutes.
Art and graphics
- Enemies: Fixed an issue that could cause enemies to stop playing animations and instead enter a default “T-Pose”.
- Graphics: Fixed an issue that could cause artifacting to display on the character’s hands and weapons while inside the Whitespring and playing in first-person.
- Water: Water no longer flickers or flashes white in building interiors.
- Workshops: Powered objects placed at Workshops will now correctly play animations and sound effects.
- Voice Chat: Selecting “Play with Team” from the Main Menu no longer causes voice chat to stop functioning for non-leader teammates.
Camp, workshops, and crafting
- Workshops: Successfully defending a Workshop no longer awards more Aid items than intended.
- I Am Become Death: Launching a Nuke will now complete the “I Am Become Death” Quest for all teammates.
- Rewards: Completing the “First Contact” and “Thirst Thing’s First” quests no longer award more Aid items than intended.
- Languages: Improvements have been made to better support text display across several languages, including: Japanese, Russian, Simplified Chinese, and Traditional Chinese.
- Languages: Blueprints now accept names that utilize Japanese, Russian, Simplified Chinese, and Traditional Chinese characters.
- Languages: Running Fallout 76 with language options set to Traditional or Simplified Chinese no longer causes the game to launch in English.
- Login [PC]: Fixed an issue that could prevent players from logging into Fallout 76 on PC.
- Resolution [PC]: Adjusting Windows Display Scaling settings no longer causes the game to launch in lower or higher resolutions than expected.
- Map: Map markers no longer disappear when attempting to respawn after dying while overencumbered and possessing no Caps.
- Settings [PC]: The Lighting Quality setting can now correctly be changed to High.
- Social: Players will no longer encounter a “Failed to reconnect to team.” error message at the Main Menu screen.
- Social: Fixed an issue that could prevent players from seeing one another in the Social Menu after adding each other as friends.
- Trading: Attempting to trade with a player who is entering Power Armor no longer causes the game client to become unresponsive.
Perhaps one of the most interesting changes in this patch is that the maximum FPS now appears to be 63 FPS where it used to be 1000 FPS with Vsync turned off. At this stage, it appears that for now, Bethesda has put a limit on the FPS on the menu, even though there is no mention of this in the patch notes. Bethesda may have implemented this to fix the 'speed hacking' issue that comes with frame rates over 144.
Fallout 76 will release on November 14 for Xbox One, PlayStation 4 and PC.