Nowadays, Fallout 76 is filled with veterans and new players alike. In the long history of Fallout 76 as a live service title and multiplayer game, a few unwritten rules have inevitably come to rise as the honorable way to engage with the game. The common theme in all the game’s unwritten rules is how a player’s action can affect the experience of others.

Fallout 76’s unwritten rules are a living and changeable list, but a few still ring true for a seemingly permanent lifetime. The consensus in the community is the entire source of influence for the list, so at times it can prove to generate some controversy in Fallout 76 among the different styles of players.

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The Community's Unwritten Rules for Fallout 76

Fallout 76 Players Saluting

PvP is a gamble, and the buy-in cost is whatever junk the participants are carrying. PvP in Fallout 76 doesn’t have too many rules, except for how it is initiated and that players will lose their junk items whenever they die. The safest way to avoid other players stealing one's junk is to deposit before traveling to player C.A.MP.S. and also to enable the pacifist setting to avoid accidentally triggering duels. Like Workshops in Fallout 76, trap C.A.M.P.S. can override/bypass the pacifist setting. Making a habit of depositing junk items in personal STASH containers is the only way to guarantee these items can’t be stolen.

Explosives have a time and place. The same can arguably be said for all weapons in Fallout 76, but the main point is to be considerate of how explosives can visually affect other players. There is a perk that doubles the size of explosives in Fallout 76, which makes them capable of completely blinding other players in indoor environments. Of all the seemingly permanent unwritten rules of Fallout 76’s community, this one may soon prove to be a problem of the past. Lately, a lot of the community’s discourse has been insistent that Fallout 76 implement settings that reduce and/or remove explosive weapons’ secondhand screen shake and visual effects.

Radiation, or “rads,” isn’t always bad. The Adrenal Rush Mutation, Unyielding armor, and Bloodied weapons (usually referred to collectively as the Bloodied build in Fallout 76) all rely on players to have low health in order to maximize their benefits. One surefire way for players to consistently stay at low health levels is to have a high radiation level because rads lower a player's maximum available health. Since Bloodied builds are extremely popular in Fallout 76 due to their high damage and experience-farming potential it's best to leave other players’ radiation levels alone. The few perks that cure other players’ rads have grown to be considered griefing or sabotage, rather than actually helpful. Any players that share radiation-curing perks with members of a public time risk the consequence of being booted.

There are no enforceable rules for Fallout 76’s player vending machines. Anything listed in a vendor, no matter how high or low the price is, can and will be bought by other players with varying intentions. Some players list items in their vendor at max price so others can inspect the item before contacting the seller for a more reasonably priced trade. However, since these items are in the vendor regardless, anyone can purchase them if they have the caps to do so. Other players list items in their vendor with extremely low prices with the expectation to provide for new, low-level players, only to be frustrated by high-level players cleaning out their vendor’s inventory.

Ultimately, the seller forfeits all authority over items once they become listed in the vending machine. Players hoping to mutually trade for valuable items should instead display the items with accompanying signage, and players hoping to help new players should seek them out and gift them the items instead.

Fallout 76 is available now for PC, PS4, and Xbox One.

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