Bethesda Softworks declares the launch of mods for Fallout 4 on Xbox One to be a huge hit, with the developer announcing plans to include more features in the future.

With Fallout 4‘s console mods having hit Xbox One on May 31, a plethora of fans have flocked to the feature, which has prompted Bethesda to declare their launch on Microsoft’s current generation system a crowd-pleaser. As a matter of fact, the game developer was so elated by players’ positive responses to the newly-minted Fallout 4 mods on Xbox One that it took to its official Twitter account to discuss the matter.

According to the tweet from Bethesda below, console numbers are trending much farther ahead than that of the figures for Fallout 4‘s PC port when the studio’s Creation Kit released on computers earlier this year after the mods beta period ended. Interestingly enough, the introduction of the feature on Xbox One is such a rousing success that Bethesda has even stated it will be implementing fresh elements for developer-supported mods in the near future, but didn’t share additional details.

Xbox traffic was 50x the initial #Fallout4 PC mod launch. It's a new world & just the beginning. New features & PS4 support in the works.
— BethesdaGameStudios (@BethesdaStudios) June 1, 2016

Although Bethesda hasn’t exactly clarified what it means by “traffic,” it’s hard to argue against the fact that the studio is happy with the results. In a follow-up tweet, the company went on to add a message of gratitude for being able to finally make this Fallout 4 feat happen, writing, “We tried for 15 years & Mods are finally on a console. . . . Thanks for your patience and support!”

While Fallout 4 being the flagship title for having developer-supported mods on consoles is certainly cause for celebration, it’s worth mentioning that there are still some limitations involved. As mentioned during Bethesda’s livestream explaining the matter, not only is there a 2 GB cap placed on installed mods on the Xbox One, but also fans won’t be able to earn any achievements while using them. Plus, in order to take advantage of any mods utilizing assets from the game’s add-ons or expansions, such as the recently released Far Harbor DLC, players will need to own the materials first.


As was to be expected, loads of Fallout 4 fans have gone on to check out the feature, which has already resulted in the categorization of the most popular mods on day one. Without a doubt, now that the modding community has a larger audience, there will be plenty of feedback to help determine which mods should be refined and what kind of fan-made content should make its way into the post-apocalyptic RPG.

In any event, now that Fallout 4 mods on Xbox One have been established, it will be interesting to see how fans react to their introduction on PlayStation 4 next month. With any luck, Bethesda’s attempt to bridge this specific gap between console and PC fans will end up revolutionizing the way we play video games, as it has the potential to only get better in the long run.

Fallout 4 is out now and is available for PC, PlayStation 4, and Xbox One

Source: Bethesda – Twitter