Ever since Fallout 4‘s not-so-surprising reveal at Bethesda’s first-ever E3 2015 press conference, fans of the post-apocalyptic RPG have undoubtedly been peppering their excitement for the title’s impending release into practically every conversation they’ve shared with a fellow gamer. Such enthusiasm is definitely warranted, for the last installment in the franchise – Fallout: New Vegas – came out a little less than five years ago. Plus, with so many new features being added to the game, such as the ability to craft and customize weapons, armor, and settlements, it’s no wonder fans are jonesing to jump back into the Wasteland once again.
Such anticipation for Fallout 4 is due in no small part to Bethesda’s acute understanding of what fans want out of the forthcoming title. In terms of content, prior entries in the series were by no means meager offerings. However, the Maryland-based studio acknowledges the fact that with the majority of gamers playing on next-gen consoles, expectations for even more in-game materials exist, which is probably why Fallout 4 contains double the assets of Skyrim.
Additionally, Bethesda realizes that fans are not only hoping for a refreshing experience when it comes to Fallout 4, but also a familiar one. Thankfully, long-time players will be pleased to know that the developers have refined the combat system to make for better gunplay and are bringing back some popular weapons alongside the incorporation of new gear and firearms.
According to Official Xbox Magazine, Fallout 4‘s conflicts ought to make for some of the most fluid battles the series has ever seen. And considering the publication’s effusive praise, it might be the most well-designed approach to in-game conflicts in the franchise thus far. Regarding the matter, OXM says:
“With smooth, precise, flowing aim, it now looks more feasible to duck, weave and improvise to one’s heart’s content, though of course levels, stats, probabilities and gear quality will still underpin the whole affair. Choke points, smartly-placed cover and new tactical opportunities look to be rife. Every combat scenario seen so far – whether in the cramped, winding environs of Fallout 4’s picturesquely cluttered residential wrecks, or played out as part of a roaring, multi-layered, open-air stand-off with snipers, Ghouls and gunships – has felt exhilarating, unpredictable and truly dynamic. And of course stealth, crunching melee hits and non-violence are still entirely viable.”
As far as combat is concerned, Fallout 4 fans should be thrilled to learn that the confirmed reintroduction of weapons such as the Fat Man, Minigun, plasma shooters, and the baseball bat will help facilitate a return to form, as well as a higher standard of action. Not to mention, the fresh addition of the Junk Jet – a gun allowing players to shoot any item at their enemies, similar to Fallout 3‘s Rock-It Launcher – and a Pipe Pistol that can be upgraded to a rifle will boost the quality of the game’s armory.
With Fallout 4‘s hype train chugging along steadier than ever, Bethesda’s Vice President of PR and Marketing, Pete Hines, is confident that the title’s sales could make it the studio’s “biggest release ever”. While the executive’s claim is purely conjecture at this point, such an assertion isn’t completely without merit. For instance, Fallout 4‘s Pip-Boy Edition going back on sale, and then selling out again almost instantaneously is a pretty decent indication of the intense demand for the game.
Fallout 4 is set to release on November 10, 2015 for PC, PlayStation 4, and Xbox One.