Fallout 4 and Skyrim game director Todd Howard confirms that the upcoming Fallout 4 VR title will comprise of the whole game and fans can play from start to finish.

Ever since Fallout 4 was released to positive reviews back in November 2015, Bethesda’s post-apocalyptic RPG has been a remarkable success, becoming the most successful game in the publisher’s history. It has been a number of months since the release of the most recent post-game DLC expansion, Nuka-World, but there is still more content in the works from Bethesda in the form of a virtual reality Fallout 4 for the HTC Vive VR headset, and fans can expect more than just a simple demo.

Having previously declared the studio’s intention to recreate Fallout 4 in its entirety in VR, Bethesda’s director and executive producer Todd Howard confirmed in a new interview with Glixel that the upcoming Fallout 4 VR title will indeed comprise of the whole game and HTC Vive owners will be able to play it from start to finish.

Fallout is going great. There’s a lot of work to be done, but it’s super exciting. We are doing the whole game. You can play it start to finish right now, and the whole thing really works in terms of interface and everything.”

While there is still a large amount of work that still needs to be done before the game is released, Howard was positive about the decision to embrace VR, saying that everything is “going great” and that it is “definitely the right game for [Bethesda] to do.” As for when fans can expect to get their hands on Fallout 4 VR, no firm release date was revealed by Howard, but it is expected to launch at some point in 2017 and fans can expect to hear news very soon.

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Beyond talking about the development progress of Fallout 4 VR, Howard also discussed some of the challenges involved in porting a game designed as a first-person-shooter to a virtual reality environment. Stating that Fallout 4 works particularly well “because of the interface,” Howard teased that the gameplay is “awesome” in VR thanks to the game’s V.A.T.S and Pip-Boy systems.

“The Pip-Boy is on your wrist and we’ve been able to present so that it works the way you expect. You look and there it is. The fact that the gunplay is a bit slower than in a lot of games has certainly helped us but we have V.A.T.S., so you can pause or slow down the world.”

Lastly, Howard talked about the issue of moving around in Fallout 4‘s enormous open-world, noting that locomotion is an issue faced by all VR game developers. The studio has been working on a number of solutions to the problem in addition to the previously confirmed Pip-Boy teleportation feature.

“We’re lucky that the action isn’t super twitchy. Locomotion is definitely the hard part, I will admit. Given the size of the world and the amount that you’re moving in Fallout 4 that part is tricky because you’re doing it a lot. Right now we’re doing the teleport warp thing and that’s fine, but we’re experimenting with a few others.”

With Fallout 4 VR, a mysterious mobile game in the works, and a new game from Wolfenstein developer MachineGames, there is a lot to look forward to from Bethesda in 2017. While it is not yet known when the studio will reveal new details pertaining to its various in-development projects, perhaps we will hear something prior to Bethesda’s E3 2017 press conference.

Fallout 4 VR is scheduled for release in 2017 for the HTC Vive.

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