Fallout 4 VR Adds Teleportation So You Won’t Puke

By | 4 months ago 

Bethesda avoids the nausea dilemma in Fallout 4 VR by adding a teleportation feature to the Pip-Boy that allows players to smoothly travel short distances in the game environment.

No company makes more engaging open worlds than Bethesda. From Elder Scrolls to Fallout 4, the company has mastered the art of sucking players into fantastic worlds where they can spend hundreds of hours exploring. Considering the level of immersion Bethesda aims for in its open worlds, it’s no surprise to see the company fully embrace the VR future at E3 2016.

After making the announcement that Bethesda will be taking VR very seriously going forward, the company invited its guests to demo booths to get eyes-on experience with Fallout 4 VR and Doom VR. Although exploring Boston with Dogmeat in the world of VR is incredibly enticing, many gamers may worry that running around the world in VR might make them puke. Bethesda anticipated this issue and incorporated a common VR solution to the problem: Teleportation.

Anyone who has played the lineup of launch games for the HTC Vive is probably aware that teleportation is a common solution to the nausea dilemma. Although teleportation isn’t a typical mechanic in the Fallout 4 world, aside from Fast Travel, Bethesda adds the ability to create a smooth experience in the VR world.

vive headset

While in the Fallout 4 VR demo, participants were equipped with a gun in one hand and a Pip-Boy on the other. The gun works exactly how players would want it to in VR, with point and shoot accuracy. At this time, there didn’t seem to be a way to activate VATs or inventory. The other arm pulls up the Pip-Boy, which is now equipped with a teleporter. Users can look where they want to end up, press the button on the controller for that hand and magically appear in the new spot.

This sounds like it may make the game a little less immersive, but gamers will still be able to walk around in small doses, given that they have a safe room setup for Vive movement. This limited movement should make it so that players can still explore rooms and find treasures hidden in all of the corners without constantly teleporting just a foot or two away.

More details will be revealed as the 2017 release window approaches, but for now the full scope of Fallout 4 VR is still a mystery.

What do you think of the implementation of a teleportation mechanic? Let us know in the comments.

Fallout 4 VR releases in 2017 for the HTC Vive.