Alongside the release of patch 1.2 on PC, Bethesda reveals that the first major Fallout 4 console patch is set to hit later this week with a number of fixes.
The wait is finally over, as Bethesda Game Studios has announced plans to release the first major Fallout 4 patch for console. The developer didn’t give an exact release date for the patch, but promised that it would hit some time this week.
While the PC version of Fallout 4 has already seen several beta patches added in the weeks since launch, console players have been forced to wait a bit longer. That’s, unfortunately, just a part of the process for console patches, which have to go through a much more rigorous certification process before eventually hitting their respective platforms.
At the same time, that also means that the patch has already gone through the motions on the PC side, and is therefore a lot more stable. Moreover, console patches typically encompass a larger selection of fixes, beyond just the simple tweaks. Here is the full list of planned fixes, including some for PC:
General memory and stability improvements
- Performance improvements inside the Corvega Assembly Plant
- Optimizations to skinned decal rendering
- Fixed issue with player becoming stuck in terminals
- Fixed issue where equipped weapons become locked after completing “Reunions”
- Fixed issue with “When Freedom Calls” where the quest would not complete
- During “Confidence Man” fixed issue where player’s health would continuously regenerate
- Fixed crash related to jumping into water and reloading saved games
- Fixed issue where Launcher would not save God Rays Quality setting properly (PC)
Although plenty of console players have made their way through Fallout 4’s wasteland with little issue, others have not been so lucky. And for them, this patch can’t come soon enough. We wouldn’t put Fallout 4’s problems on the level of, say, Skyrim on the PS3, but anything that hinders the experience is bound to be a disappointment.
One area that most players would love to see improved is the frame rate, which can get a little “chuggy” on consoles. With so many moving pieces, and randomized items at play at one time, Fallout 4 can sometimes struggle to deliver a smooth experience. Not an uplayable one, mind you, but a less-optimized experience nonetheless.
Patches will also presumably pave the way for console mods, which are in the works for Fallout 4. First, Bethesda will need to address stability and gameplay to ensure that the base game runs as advertised, and then they can start introducing fun mods. Some that rank high on our list include graphical improvement mods and a relatively small one that fleshes out the dialogue options in-game.
Ultimately, this is just the beginning for Fallout 4. The first console patch paves the way for future improvements and for the first time in the series’ history console mods. Stability also keeps players invested in the game, so that by the time the first DLC rolls around it doesn’t take much convincing to get people coming back.
What fixes/changes would you like to see in the first Fallout 4 patch? Where do you think the game needs the most work?
Fallout 4 is out now for PC, PS4, and Xbox One.
Source: Fallout – Twitter