Todd Howard reveals that official mod support and the Creation Kit is planned for sometime in April on PC for Fallout 4, with console versions to follow soon after.
It’s been a busy week for Bethesda as not only did they finally reveal their long sought after downloadable content plans last week for Fallout 4, but the team also took home the coveted Game of the Year trophy from the DICE awards. Thanks to an interview with Game Informer prior to the show, Fallout 4 game director Todd Howard opened up a bit more about the other piece of content fans had been curious about: official mod support.
When asked specifically about mods, including when consoles would officially see support, Howard confirmed that the studio is aiming to launch mod support between the first two Fallout 4 downloadable content packs. PC support will happen first as they can beta test it with players to ensure that everything will run smoothly once officially released, with Xbox One to follow a month later, and finally followed by the PS4. No specific time frames were given, but with the PC slated for sometime in April, that would place the timeline based on what Todd Howard said somewhere in May for Xbox One and then June for PS4.
While Fallout 4 does feature a lot of mods already on PC, that range anywhere from useful to extremely odd, none of them are supported officially by the studio. Once the modding tools arrive, the process for creating mods will be come much easier, along with sharing and installing as well. With as much practice as fans have been getting in the five months since release, there’s no doubt that players will have a sizable list to look through on day one.
The big Fallout 4 news hit last week, as Bethesda finally revealed the first few content packs coming soon as part of the season pass. Fans will get their first taste in March with the pokemon-esque Automatron pack letting players scrap and make their own robots. The second pack is geared towards Workshop fans, while those players who are looking for a big story expansion will want to check out Far Harbor, which features an entirely new landmass to explore.
Bethesda also warned that the current $30 season pass would be jumping in price starting in March to $50 to account for all of the new content that was being planned, so players are urged to act quickly. Outside of the first three DLC packs, Bethesda is much more vague only saying that content would not stop after Far Harbor launches, as the studio is working on even more free and paid updates for Fallout 4.
Are you excited to finally be able to find and use mods on console? What’s the best mod you’ve seen so far? Let us know in the comments.
Fallout 4 is available now for PC, Xbox One, and PlayStation 4.
Source: Game Informer