As most fans of Bethesda‘s games know, players can often revisit the majority of their titles after countless hours of gameplay and end up discovering new areas, characters, items, or quirks that had been completely foreign to them during previous playthroughs. For instance, after returning to Fallout 3 for the umpteenth time, one fan discovered how the Presidential Metro trains worked as an NPC wearing a hat. Not to mention, with comprehensive versions of Bethesda’s games consistently being available – Skyrim‘s Legendary Edition comes to mind – gamers should never find themselves lacking in fresh content when it comes to the studio’s releases.
Taking this into account, it’s no wonder that Fallout 4 ought to have just as many, if not more surprises in store for the myriad playthroughs fans will likely take part in once the game goes on sale in November. As a matter of fact, according to Bethesda’s Lead Producer Jeff Gardiner, Fallout 4‘s replay value is unmatched in terms of its sheer volume of content. While speaking to Official Xbox Magazine, Gardiner mentions his extensive time spent with the upcoming game, and praises its ability to continually surprise, saying, “I’ve played the game for probably 400 hours, and I’m still finding stuff that I haven’t seen.”
Considering the subject, Bethesda’s Lead Producer’s unique experiences with Fallout 4 is probably due to the title’s ability to let players craft and customize settlements, weapons, and armor. Additionally, with the game developers’ incorporation of substantial main character voice acting for the first time in the post-apocalyptic RPG franchise’s history, the 13,000-plus lines of dialogue recorded by the actors should prove to combat monotonous and repetitious conversation. Furthermore, Pete Hines, Bethesda’s VP of Marketing and PR, goes on to explain Fallout 4‘s innovative use of crafting, saying:
“For the larger building stuff it’s not stored in your inventory, it’s in the workbench that you’re using in that area. I de-constructed this and it’s all stored over her and then when I go to build it’s pulling from that inventory of stuff I have.”
What’s more, Hines confirms the inclusion of electronic installations gamers can put into buildings. However, in order for them to work, players must use generators so as to power them. Regarding the issue, Hines explains:
“If it doesn’t connect to the generator, the power doesn’t work. You can actually flag stuff to say ‘I’m looking for this stuff because I want to make this’ which means that when you’re scavenging anything that fulfills the requirement gets flagged in the world. When you connect stuff to the computer terminal you have a lot of control and sort of fine tuning. If you’ve got something that plays music, you can actually define how it’s playing music.”
While all of these customizable features are incredibly impressive, such gameplay ingredients are just of the tip of the iceberg. For example, Fallout 4 supporters can also look forward to a refined repair system. What’s more, it seems as if fans of the series are getting the royal treatment, as the upcoming sequel is promising even more content with new romance options, perks, companions, and more. With Bethesda’s ambitions now being grander than ever, it’s reasonable to assume gamers will be roaming the Wasteland for years to come.
Fallout 4 is set to be released from Bethesda’s vault on November 10, 2015 for PlayStation 4, Xbox One, and PC.