Fallout 4 Gunplay Development Assisted By Doom Developer

By | 1 year ago 

Arguably, the biggest news to come out of E3 this year came during Bethesda’s first ever press conference where Fallout 4’s date was announced and real footage was shown off for the first time. Featuring more assets and lines of dialogue than Bethesda Softworks previous game in The Elder Scrolls V: Skyrim, Fallout 4 promises to be a massive experience that will keep players engaged for a long time. Excitement has obviously spread to the fanbase who have begun creating all sorts of content inspired by the game including a website based around building a character.

With new hardware at their fingertips, Bethesda is bringing a number of improvements to certain aspects of Fallout 4. As detailed in a previous video, the team has been working on making better loot including how to make seemingly useless junk into something that the player could use to craft. In a new video, players are given insight into how the shooting mechanics have been improved from Fallout 3.

Originally filmed at E3 2015 but just released to the public, Fallout 4 director, Todd Howard confirmed that Doom and Rage developer id Software was brought in to help Bethesda Softworks improve the gunplay mechanics within the game. The goal was to ultimately help Fallout 4 feel more like a modern first person shooter than the previous games in the series.

Interestingly enough, Bethesda contacted id Software early on in the development process in order to make sure the mechanics felt good whether the player was using first person, third person, or the popular V.A.T.S. mode.

“If you were to pick it up and play [Fallout 4], it does feel like a modern shooter,” he said. “I won’t say anything bad about Fallout 3, but we wanted to not make any excuses for how the action felt in a role-playing game. We feel we can layer all of the role-playing and stat systems on top of that. Let’s have our cake and our ice cream.

Since id Software is part of our company, the first thing we did was call them. [We said] ‘alright, we’re going to do this from scratch, give us some tips.'”

Often credited with creating the first person shooter genre with Wolfenstein 3D, and building upon it through other franchises like Quake and Doomid Software seems like the perfect collaborator for this part of the project. Having it as a studio sister under ZeniMax Media also makes collaboration between the studios that much easier. As Fallout is a franchise not typically associated with being a great shooter, having id on the scene to lend a hand should make things extremely interesting. The refined combat mechanics should make the experience feel fresh while still providing a familiar one.

What do you guys think of id Software assisting on the shooting aspects of Fallout 4? Let us know what you think below in the comments.

Fallout 4 is set to release on November 10, 2015 for PC, PlayStation 4, and Xbox One.

Source: Bethesda