Bethesda reveals that Fallout 4‘s new gun combat has largely been inspired by Destiny, Bungie’s somewhat polarizing RPG/first-person shooter hybrid game.
As we saw at E3, Fallout 4 looks to be bringing significantly improved combat to the franchise by revamping the VATS system, and by offering tighter gunplay. It’s easy to be impressed by the snippets of Fallout 4 combat we’ve seen so far, but some fans may be surprised at what title actually inspired the shooting mechanics seen in the game.
As it turns out, Bethesda has modeled Fallout 4‘s shooting mechanics after Destiny, the popular FPS/RPG hybrid from Bungie. A major factor behind this is that both Destiny and Fallout 4 are locked at 30fps, making Destiny an ideal reference point for the Fallout 4 designers when it came to creating the game’s combat system.
Speaking to Game Informer, Todd Howard of Bethesda had this to say about the design philosophy behind Fallout 4‘s shooting mechanics:
“The main difference in the way we develop [and other studios] is that we will develop with as many knobs as possible. We’re always thinking of scale. We’re not a team that is just going to make eight guns and spend forever on one gun. We knew we were going to have thousands, so we needed to develop a gun system that had all of the dials.”
For the most part, Fallout 3‘s shooting mechanics – that is, those that involved actually aiming down the sights and shooting – left much to be desired, so it makes sense for Bethesda to try to refine them in Fallout 4. Furthermore, it’s also a clever move for Bethesda to model the gunplay in Fallout 4 after Destiny, considering the latter’s massive popularity (25 million players and counting), and Bungie’s reputation as being a premiere FPS developer.
This could also explain why Josh Hamrick, a developer that previously worked on Destiny, jumped ship to Bethesda earlier this year. Hamrick is now a senior systems designer at Bethesda, and worked to fine tune Fallout 4‘s firearms. Since Bethesda is modeling Fallout 4‘s gunplay after Destiny‘s, it’s understandable for the company to bring someone that actually helped develop Destiny into the fold.
Those that dislike Destiny shouldn’t worry about the game’s influence having a negative impact on the quality of Fallout 4, however. Even with Josh Hamrick working on the game’s firearms and Bethesda admitting to a Destiny influence, the game still very much has its own identity. All things considered, it’s doubtful that Destiny‘s influence on Fallout 4 would have even been noted if not for Bethesda bringing it to light.
How do you feel about Destiny‘s gun combat influencing the shooting mechanics of Fallout 4? Are you worried that it will have a negative impact on the overall quality of the game, or are you looking forward to Fallout 4‘s gunplay? Sound off in the comments below and let us know your thoughts on Fallout 4‘s surprise inspiration.
Fallout 4 will be available on November 10th for PC, PS4, and Xbox One.