Fallout 4 Downloadable Content Won’t Be Platform Exclusive

By | 1 year ago 

Post-launch content continues to be a tricky balancing act for publishers, especially for higher profile games like Fallout 4 which are commonly placed under a bigger microscope than other titles. This generation has seen an increase in not only the amount of DLC being offered, but console exclusive or timed content has also become more popular with publishers like Activision. The company added this practice with some of its games like Destiny and more recently Call of Duty Black Ops III, which will release all future DLC would release all future DLC on PlayStation 4 first.

Previously, Bethesda aligned both Fallout 3 and The Elder Scrolls V: Skyrim closely to Microsoft, releasing new content first on the Xbox 360. With Fallout 4 however, the studio has decided to change how they typically do things. Going forward, everyone is now on an equal playing ground.

When asked by a fan over Twitter whether or not Fallout 4 would release downloadable content first to Xbox One, Bethesda marketing executive Pete Hines responded that all future content won’t be exclusively tied to any particular platform.

This news extends to the recently detailed Creation Kit as well, which Bethesda will begin working on once the main game has wrapped up. The Fallout 4 Creation Kit will allow users to essentially utilize the same development tools as the developers to create content for the game which eventually will be made available to other players as well. Fans on the PC have had access to mod tools for quite a while at this point, but now console players will get an opportunity as well.

A season pass was recently announced for Fallout 4 and will provide access to every piece of future content that will eventually be coming to the game. Bethesda has set a price point of $30 for the pass and is expecting to produce at least $40 worth of content ensuring that eager fans can save a few bucks in the process. Even with the announcement, the team doesn’t have any solid idea of what will be included in the season pass but the first patch of content is expected to arrive early next year.

Bethesda is also seemingly taking a page out of the CD Projekt RED playbook as Fallout 4 is also planning a number of free updates to the game including new content and features. While the DLC and season pass announcement was met with a little hesitation from some fans, Bethesda is looking to do DLC right by keeping fans in the know about what’s coming down the road. Based on Bethesda’s track record with DLC, it’s fair to say that fans shouldn’t be disappointed in what the company will eventually offer.

What do you guys think of Bethesda’s approach to DLC this time around? Who’s ready to jump on that season pass? Let us know what you think below.

Fallout 4 arrives on November 10 for PC, Xbox One, and PlayStation 4.

Source: Pete Hines Twitter