Fallout 4 is replete with wacky, unique characters for the player to befriend, fight, or even romance. However, not all companions are created equal, so for fans who want to find Curie, one of the 15 best companions in Fallout 4, it can be worthwhile to know what they’re getting into. 

Curie is a modified Miss Nanny robot, a variant on the Mister Handy robots that Fallout 4 fans know all about. Recruiting her requires completing a quest, and getting on her good side means that the player character must be on their best behavior. 

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Curie Companion Guide

For the player to find this Fallout 4 companion, they must first locate Vault 81 to initiate the quest “Hole in the Wall.” Even though Curie typically hates selfish behavior, she will request to accompany the Sole Survivor regardless of whether they decide to cure Austin (a sick little boy) or let him die.

fallout 4 curie as synth and robot in front of the main door to vault 81

Once Curie is a companion, she will use her built-in buzzsaw and laser gun during combat unless the player transfers her personality and memory into a synth body during the “Emergent Behavior” companion quest. This Fallout 4 quest becomes available once the Sole Survivor reaches an affinity of at least 250 points with Curie. It’s important to note that her affinity cannot increase past 499 points until completing this quest, regardless of the number of “Curie liked that”/“Curie loved that” notifications that the player may receive. Also of note is that points aren’t visible to players without the use of console commands.

One of the common misconceptions about Fallout 4 is that choices don't matter, but the companion system demonstrates how that's untrue. To increase affinity with Curie, the Sole Survivor must strive to be generous and peaceful throughout the Commonwealth. Choosing the “nice” dialogue options is a great way for the player to improve their relationship with Curie, but curiously, “mean” dialogue options can often help as well. Some additional positive and negative choices include:

Positive Choices

  • Donating inventory items to beggars found throughout the wasteland
  • Resolving conflict peacefully whenever possible
  • Healing Dogmeat while Curie is present

Negative Choices

  • Reclaiming escaped synths for the Institute
  • Selecting “greedy” dialogue choices to demand increased payment for the completion of a quest
  • Killing any non-aggressive Mister Handy or Mister Gutsy robots
  • Addiction to chems
  • Stealing and/or pickpocketing from NPCs
  • Initiating combat with non-hostile NPCs
fallout 4 curie during the hole in the wall quest

In addition to these recurring choices, there are quest-specific, one-time decisions that can substantially impact the player character’s relationship with Curie, as long as she is a companion when these choices are made. However, players wishing to avoid any potential spoilers may want to skip ahead.

Positive Quest-Specific Choices

  • Joining the Brotherhood of Steel
  • In Diamond City’s Schoolhouse: speaking to Miss Edna about the importance of love
  • During the “Last Voyage of the U.S.S. Constitution” quest: siding with the Ironsides against the scavengers
  • At the “Swatters” store in Diamond City: informing Moe Cronin that baseball was not a violent sport
  • For the “In Sheep’s Clothing” quest: asking Curie to tend to Danny Sullivan’s wounds
  • Once players find The Railroad in Fallout 4: stating that the Sole Survivor would risk their lives to defend a synth
  • While trapped in Cambridge Polymer Labs: avoiding the option to override the lockdown and, instead, completing the experiment by combining the U-238 with Gold and Lithium Hydride
  • At the end of the “Glowing Sea” quest: giving Brian Virgil the experimental serum

Additionally, once enough quests have been completed for the Brotherhood of Steel or the Institute, both factions request that the Sole Survivor destroy The Railroad completely. Players should note that Curie hates it if they choose to fulfill this request.

Once players have reached the maximum affinity with Curie (1000 points), they will receive her companion perk, “Combat Medic.” This perk allows the Sole Survivor to be healed by 100 Hit Points (HP) - once per day - immediately upon falling below 10% HP. 

fallout 4 curie in synth form with shadow over face

Finally, maximum affinity unlocks romance options with Curie, who holds the honor of being one of the highest-ranked romances in Fallout 4. Once the dialogue options become available, players can choose to attempt the Speech check challenges required to “Flirt” with her. Successfully passing each Flirt challenge unlocks the “Romance” challenge, after which Curie falls in love with the Sole Survivor. With Curie seduced, the Sole Survivor can gain the “Lover’s Embrace” perk (+15% experience points for 12 hours) any time they sleep in a bed with Curie present.

However, players should note that Charisma is pretty important when building affinity with Curie. It's certainly used to succeed in the necessary Speech checks, but it's also quite handy when trying to resolve conflict peacefully. Players can create the ultimate Charisma build for their Fallout 4 character if they wish to make the task of romancing Curie easier. Either way, though, it will be much easier than romancing Strong.

Fallout 4 is available now on PC, PS4, and Xbox One.

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Source: Fallout 4 Wiki / GameSkinny