Fallout 4 PC Beta Patch Available Now

By | 9 months ago 

A beta version of the next Fallout 4 patch allows players to quickly see settler assignments, and fixes plenty of bugs and issues from general gameplay.

It’s been several months since Fallout 4 came out, and as much value as the title brings to consumers, there’s always room for some post-launch improvement. The first patch for Fallout 4 managed to make some big improvements on both PC and console, but this week’s beta patch actually introduces some new gameplay improvements as well, instead of just swatting down some bugs – although it does a fair amount of that too.

The early version of the official patch adds a few nice features for PC gamers, like an HBAO+ ambient occlusion setting, new weapon debris effects for those with Nvidia cards, and the ability to rotate items the player has picked up with the left and right trigger buttons. The official patch release is still likely a week or so away, but gamers interesting in trying it out ahead of time can do so by following the instructions here.

Most notably, hovering over a settler in a settlement will now actually tell the player what task they are assigned to, which saves players from having to painstakingly check for things like highlighted crops. The patch also makes it so that crafting wires no long requires copper, which is a pretty significant change in terms of making it easier for the Sole Survivor to get electricity pumping around their base without stealing everyone’s pocketwatch first.

Here’s a list of the general gameplay fixes that the beta patch brings to the table:

  • General memory and stability improvements
  • Improved performance when looking through a scope
  • Fixed issue where player could warp to a different location when aiming
  • Companions can no longer get stuck with radiation poisoning
  • Fixed an issue where Vault 81 residents would not dismember correctly
  • Big Leagues perk now displays calculated damage correctly
  • Fixed issue with third person camera not displaying properly after exiting certain crafting stations
  • Fixed an issue where subtitles would occasionally not update properly
  • Effects will properly be removed on companions when items are unequipped
  • MacReady’s Killshot perk now calculates headshot percentages properly
  • Fixed an issue with NPCs getting stuck in Power Armor
  • Fixed a rare issue with companions getting stuck in down state
  • Second rank of Aquaboy now calculates properly
  • Fixed an issue with resistance not always lowering the damage correctly when added by mods
  • Enabled number of characters available when renaming an item (XB1)
  • Fixed issue with player becoming dismembered while still alive
  • Robotics expert is now usable in combat
  • Stimpaks can now be used on Curie after the transformation
  • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

fallout 4 sole survivor raider vats

The patch also addresses several issues which had previously resulted in broken quests or confusing missions, and one issue that made Dogmeat even harder to find than he already was:

  • Fixed an issue with “Taking Independence” where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
  • Fixed an issue where invulnerable characters would get stuck in combat
  • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
  • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
  • Fixed an issue where killing a caravan would leave a quest open
  • Fixed an issue where Dogmeat would stay at Fort Hagen after “Reunions” was completed
  • Fixed an issue where the player couldn’t talk to Desdemona to complete “Underground Undercover”
  • Fixed an issue where the player could get stuck exiting the cryopod
  • Fixed an issue where the player could no longer get Preston as a companion
  • In “The End of the Line,” fixed an issue that would prevent the player from killing the leaders of the Railroad
  • Fixed an issue with Minutemen quests repeating improperly
  • Fixed an issue where the player couldn’t get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
  • After finishing “The Big Dig,” fixed an issue where Hancock would no longer offer to be a companion or help with the “Silver Shroud” quest
  • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
  • During “Unlikely Valentine,” fixed an issue where the player could be blocked from entering Vault 114
  • In “Confidence Man,” Bull and Gouger can now be killed
  • During “Taking Independence,” fixed an issue that would prevent the radio transmitter from powering up
  • In “Human Error,” fixed an issue where killing Dan would cause the quest to not complete properly
  • Fixed an issue with “Tactical Thinking” where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Lastly, here are the fixes for the workshop:

  • Fixed a bug that would cause settler counts to appear incorrectly
  • Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
  • Improvements to snapping pieces together while in Workshop mode
  • Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
  • Player can now build workbenches in their Diamond City house
  • Building wires no longer uses up copper
  • Fixed issue with certain settlement attacks not generating properly
  • Fixed an issue with settlement happiness calculations
  • Settlers assigned to weapons stand will now stand next to it
  • Diamond City house now shows provided power
  • Repairing items will now correctly consume resources
  • Fixed an issue where companion would ignore commands at workshop locations
  • Fixed an issue with crops appearing destroyed after saving and reloading

Once the patch goes fully live on PC, console versions of the game will likely receive the same update within a few weeks. Bethesda hasn’t put forward an estimate on when the official patch will go live, and recommends that gamers make a backup of their save files before testing out the beta patch in case things go awry.

Steam users can access the beta patch update by logging into the Steam platform, right clicking on Fallout 4, selecting settings and then betas, and then clicking ‘okay’ next to the beta update. The 1.3 beta update will then be installed, and players can resume wandering the wasteland like Danny Trejo. The first wave of patches broke the existing modifications for the game, so PC gamers may want to think carefully about if they want to opt into the beta content system for Fallout 4.

Fallout 4 is currently available for PC, Xbox One, and PS4.

Source: Bethesda Softworks