Fall Guys is one of the biggest games in the world right now. Due in part to it taking off on the streaming platform Twitch- which has created a viral following for the game. This launch is by far Devolver Digitals' best launch ever.

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This game has truly struck gold with its mass appeal. Nailing both the ever-popular battle royal genre and also having competitive mini-games that players can invest themselves in and see how they rank against their friends- this game has something for everyone. But not all of those mini-games were created equally. Some are simply far more entertaining while others leave something to be desired. Ranked from best to worst, here is the definitive ranking of all of the Fall Guys mini-games.

25 Final: Hex-A-Gone

Anyone who has played enough Fall Guys to experience all four Final Round games likely likes Hex-A-Gone the best. This one just has so much more player agency rather than a combination of skill and luck.

It's complex yet simple, has strategies but is easy to comprehend, and is always a blast to play.

24 Race: The Whirlygig

The Whirly Gig is one of the games players will find themselves playing the most, as it is mostly used as a first-round proving ground that eliminates around 15 people.

And, out of all the starting Races, the Whirlygig has the best combination of platforming, theme-ing, and overall fairness.

23 Race: Slime Climb

Outside of Hex-A-Gone, this is our personal favorite course. Slime Climb is arguably the perfect type of Fall Guys race in that it is an obstacle course.

There is a time limit in the form of rising slime that challenges players in a variety of ways as well. It's fun, allows for a bit of sabotage but not too much, and has strats and shortcuts for the veterans.

22 Survival: Perfect Match

There are only five survival courses, and Perfect Match may not be the most well designed, but it is the easiest. This course requires players to memorize which tiles each fruit is shown on, and stand on the right fruit before the timer runs out.

But, frankly, rarely anyone gets eliminated on this map most of the time, and following the crowd works just as well as memorizing.

21 Race: Gate Crash

Gate Crash and Door Dash are pretty similar, get through a series of doors that slowly decrease in number and make it to the finish before everyone else.

But, where Door Dash is based around guesswork and trying not to get overrun, Gate Crash is all about timing and finding a flow.

20 Race: Dizzy Heights

If falling off the spinning platforms just respawned the player, Dizzy Heights would likely be above Whirlygig.

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But it doesn't, and the ease of which these little beans fall over when bumping into each other can make Dizzy Heights a pain sometimes.

19 Survival: Roll Out

Roll Out is a Survival game that's used to eliminate between 10-18 people from the lobby, but we just don't understand how it manages to do this.

Frankly, Roll Out is incredibly easy for those who make sure not to jump while on the course and it gets even easier if the lobby has no one in it trying to push/pull people off.

18 Race: Door Dash

Door Dash is a follow-the-leader type Race where trailblazers are either rewarded or harshly punished for guessing the right/wrong door. It's a very very basic game that doesn't require much skill, but it also can be quite annoying when the stampede of players pushes a player's character to the back of the pack.

Or when their Fall Guy manages to trip and fall over every little thing.

17 Race: Hit Parade

Hit Parade is another one of the first round courses, and arguably the most varied. The first part is a balance beam over slippy slime that leads into a series of cogwheels players have to push through. But, if they get to the end of the wheels while the pushers are closed, get ready to get swarmed by the horde.

The second part is one half wrecking balls one half climbing the slime hill and neither half is very difficult, but it is still fun.

16 Survival: Jump Club

Jump Club is basically explained in its name alone, jump over the spinning poles, don't fall off, simple as that. Yet what seems like a simple game actually becomes more complicated once 30+ players are added into the mix.

This one can get a bit hectic especially when trying not to fall over from bumping into other players, but its pure simplicity makes it arguably one of the best survival games in the bunch.

15 Final: Jump Showdown

Jump Showdown was just recently added in the August 13th patch, and it hasn't had the same amount of testing as the rest. Basically, it's Jump Club as a final round with gold poles instead of pink & green, and the platforms that players are standing on start falling one by one as the poles spin faster.

Jump Showdown takes a while as it starts pretty slow, but once it's down to 3+ players standing on two different platforms, this game starts to shine.

14 Survival: Block Party

Block Party is another Survival game and until this most recent patch, actually had a super easy exploit in it. But, it's gone now so the game is back to working as intended.

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And the idea for the game itself is super fun, but with high groups of people or 4-5 players just trying to grab everyone in sight, it can get tedious pretty quickly.

13 Race: Fruit Chute

This is one of those ones that learning the little strats or tricks in helps a ton. Things like waiting to jump off the starting platform until after the first bunch of fruit passes or staying on the sides of the conveyor belt to avoid the cinnamon stick. But, each run through this course is widely different.

Basically, the same player can have a game where no fruit comes near them and then a different game where every single piece of fruit hits them purely based upon where the cannons feel like firing.

12 Survival: Tail Tag

Readers might be wondering why they haven't seen any team-based games on the list yet, well the reason for that is something Tail Tag starts to address. A lot of the mini-games in Fall Guys are dependant on the "Grab" function, which would be fine if the servers were perfect. Unfortunately, they're not yet, and this leads to people grabbing players from way far away or some grabs not registering at all.

Tail Tag is luckily enough not a team game, but it still suffers from the same issues.

11 Race: Tip Toe

Tip Toe is usually used as the 3rd or 4th round game to eliminate half the remaining lobby so that the finalists can go to Royal Fumble or Fall Mountain. Players have to find their way through a course of tiles where some dissapear and some are real.

It's a real test to see if a group of competitors can work together towards a common goal, and most of the time...they can't.

10 Race: See-Saw

See-Saw has two big problems which is why it's the lowest Race on this list. One, it's probably a third too long. And two, people are inherently greedy and end up holding up a single see-saw for entire minutes just to fall into the abyss over and over like a bunch of Lemmings.

If players manage to get to the front of the pack early, See-Saw must seem like an incredibly basic and easy balancing game, but not for those in the middle of the pack

9 Final: Fall Mountain

Ah, the third of four final round games, and arguably the most luck-based one. Fall Moutain is the iconic game of Fall Guys, with a literal floating crown at the end for the winner to grab onto. But, the problem is, that winner got there mostly by luck and partly by skill.

We're not saying that people can't master this course, they can. But when a single fall, knockdown, or even trip can mean the difference between victory and crushing defeat, it gets a tad frustrating.

8 Team: Hoopsie Daisy

Team Games in Fall Guys aren't awful by default, they have a lot of very interesting concepts. It's just that making it through 2-3 rounds only to get eliminated by some kid who is AFK can feel incredibly disappointing.

Hoopsie Daisy is luckily the best of all the team games, feeling just balanced enough where the last place team usually has a chance to come back until maybe the 20-30 second mark.

7 Team: Rock N' Roll

Rock and Roll is the next Team Game, and probably the most well-designed one, except for one part. Three teams of players must push their heavy ball to the end of the course, avoiding obstacles along the way.

Once they get to about 55% of the way there, they push the ball down onto a shared platform where the other teams can slow it down or stop it completely. This is where the problem lies, as players can easily shove a ball inescapably into a corner.

6 Team: Jinxed

Jinxed is the most simple Team Game, players who are "Jinxed" will have a particle effect around them and their job is to Jinx as many people on the other team as possible, the first team with zero un-Jinxed players is eliminated.

Sadly, this mini-game isn't as centered around dodging enemy players as it seems as first, and most of the time it comes down to who can spot the camper first.