Dragons were central to the plot of Skyrim, having returned to Tamriel after disappearing from the land during the reign of Tiber Septim. Although the last main Elder Scrolls game focused heavily on dragons, that does not mean that they should be absent from The Elder Scrolls 6.

In fact, the lack of focus on dragons in The Elder Scrolls 6's main plot could allow for encounters with the creatures to be made far more interesting and story-driven in the next game. Here's how the next Elder Scrolls should handle dragons, and why dragon encounters could end up being more interesting after the Dragonborn's story has come to an end.

RELATED: The Elder Scrolls 6 Cities That Would Be Coolest to See In-Game

Dragons in Skyrim

The Elder Dragon in Skyrim

The vast majority of the dragons seen in Skyrim are random world encounters. As the Dragonborn increases in power, so too do the dragons that appear to attack the Dragonborn. As the game goes on and the player levels up they are exposed to increasingly powerful types of dragons, with their own unique looks and shouts.

While there are a few dragons in Skyrim who can be found perched on Word Walls instead of appearing as part of a random world event, there are very few dragon encounters in unique lairs or at the end of story-driven questlines. Most dragons just appear overhead before attacking the player character. The game's randomly generated dragons are scripted to appear after a certain amount of time has passed since the last dragon encounter, often appearing directly after the player fast travels to a new location.

This kind of randomly generated dragon system was necessary in Skyrim for a few reasons. Most importantly, killing dragons was the only way to attain dragon souls, which could then be spent to learn new words of power. Without an essentially infinite supply of randomly generated dragons, it would be far harder for the player to progress through one of Skyrim's main mechanics. This also partially necessitated the ability for dragons to appear and attack anywhere in Skyrim's open world, otherwise hunting down dragons would risk becoming a burden for players who wanted to learn new shouts.

The Elder Scrolls 6 will almost certainly not star the Dovahkiin as its protagonist, but if it follows the pattern established in the series so far it will take place after the events of Skyrim. This means that dragons will have returned to Tamriel, but will likely be far less central to the next game's main story and principle mechanics. This provides Bethesda with an opportunity to create some interesting dragon encounters in The Elder Scrolls 6 that could be far more unique than the randomly generated encounters needed in Skyrim. 

The Last Dragons

parthurnaax-dragon-skyrim

The dragons encountered in The Elder Scrolls 6 might have a unique place in the lore after the events of Skyrim. If the Dragonborn defeated Alduin in Skyrim and chose not to kill Parthurnaax, then Parthurnaax will express a desire to spread the peaceful teachings of the Way of the Voice to the rest of his kind.

Without shouts, The Elder Scrolls 6 won't need a Skyrim-style randomly generated dragon system. As such the few dragons that appear in the next game should have more unique characterizations and lair designs. Alduin's defeat could mean that The Elder Scrolls 6's dragons will be more peaceful, or at least reasonable, than the ones that returned in Skyrim. It is unlikely, however, that Parthurnaax will have been able to overcome every dragon's innate draw towards domination before the events of the next game.

Players should come across far fewer dragons in The Elder Scrolls 6, but those dragons that do appear should be far more integrated into specific areas and questlines. Players might, for example, explore a Dwemer ruin where a dragon who survived the return of the Dragonborn has been hiding among the automatons, and maybe even augmented itself with Dwemer technology. If the game is set in somewhere like Hammerfell or High Rock, players could find a single dragon that took refuge in the mountains, is harassing a village, and needs to be tracked down before being slain or reasoned with.

RELATED: The Elder Scrolls 6's Armor and Weapon Designs Need to Take Things in a Completely New Direction

Fighting Dragons

Elder Scrolls Online Elsweyr Kaalgrontiid Fighting Abnur Tharn

The next game's dragon encounters should be far more intimidating that the relatively repetitive and unchallenging dragon encounters found in Skyrim. While the Dragonborn was sought out by dragons as they travelled the world, the protagonist of The Elder Scrolls 6 should have to explore dangerous ruins and hunt across wild landscapes to track down one of the rare remaining creatures.

There are also many ways dragon fights could be improved in The Elder Scrolls 6. Despite being a huge part of Skyrim's story, fighting dragons in the last game wasn't particularly different from many other combat encounters in the world, and was mostly a war of attrition. The Dragonborn might unlock a final killing blow animation that involved them climbing on the dragon's back, for example, but there was no way to climb dragons during a fight.

Despite their legendary status, most of the dragons in Skyrim are also far smaller than the ones fans of the franchise would later encounter in The Elder Scrolls Online. The villain of the Elsweyr and Dragonhold expansions was a dragon named Kaalgrontiid. Although Elder Scrolls Online would also include dragons as part of world events similar to Skyrim's generated dragons, Kaalgrontiid provides a good example of what a post-Skyrim dragon could look like.

Kaalgrontiid is a colossal jade elder dragon, giving him a distinct look that involves huge gem-like protrusions on his body. Unlike Skyrim's randomly generated dragons, he is attached to a unique storyline, and poses a unique threat that few dragons did in Skyrim beyond Alduin himself.

The dragons who appear in The Elder Scrolls 6 should have their own lairs, individual characterizations, and new boss fight mechanics. They should also be extremely uncommon, allowing Bethesda the chance to attach them to unique stories, environments, and decisions. Ironically, this could make dragon encounters in the next game far more interesting than the ones found in Skyrim, and could help The Elder Scrolls 6 step out of the last game's shadow.

The Elder Scrolls 6 is currently in development.

MORE: The Elder Scrolls 6: The Case For Leaving Tamriel