Elden Ring details and information are becoming more common following a long spell of silence with regard to the game's marketing. Now that gameplay has been revealed, with official footage of the Lands Between and Elden Ring's creative boss designs, fans can now form speculative theories based on what they have seen.

Elden Ring's expansive open-world is a new endeavor for FromSoftware's exceptional level design. With such a large undertaking, FromSoftware is also employing unique details and mechanics that are associable to other open-world games. Recently, many fans may have been too occupied with Elden Ring's new crafting inventory to notice a subtle yet intended FromSoftware mechanic that Elden Ring may have reprised.

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However, intrepid FromSoftware fans have acknowledged that the item crafting menu will feature a semi-transparent background where players can see and move their character. If someone has not played Dark Souls or Bloodborne before, then they may be unaware of why this is an intriguing design. Indeed, the fact that these menus do not pause the game means that the player is stuck in their current predicament and are forced to sit with the game's oftentimes perpetual tension with their guard constantly up.

Because some players may be familiar with FromSoftware's intended lack of a pause screen, this choice for Elden Ring's menus may not come as much of a surprise. However, fans such as Reddit_Fool argue that there are clever loopholes players can perform to technically pause the game, such as literally quitting out and spawning back into the same spot without a loss of progress or a return to whichever game's respective "bonfires."

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Though Sekiro: Shadows Die Twice broke this FromSoftware mold and featured a legitimate pause screen, fans such as Tinko01 believe that this change to FromSoftware's common menu mechanic is due to Sekiro only featuring offline single-player, where "online invasions" and the cooperative online play that appear in other FromSoftware games would not be disrupted. Of course, Elden Ring has confirmed online compatibility with cooperative mechanics, so it seems appropriate that an independent menu screen would be applied here again.

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Otherwise, fans are typically fine with this mechanic being implemented into Elden Ring as long as the obscured visibility of their character and remote area is not a hindrance while in a menu. Thankfully, it does seem as though there are ways of further shrink a screen or other UI items if players so choose.

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Though many other features and mechanics shown during Elden Ring's gameplay preview may be of greater significance, fans are still intrigued by the features and assets that will return from previous FromSoftware games that have made the developer seminal to the industry.

Elden Ring releases February 25 on PC, PS4, PS5, Xbox One, and Xbox Series X/S.

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