EA Motive’s Iron Man game is not going to be a remake or reimagining of a previous Iron Man game, but its Dead Space remake has demonstrated it can be genuinely faithful to the source material of an IP while still expanding upon it in fresh ways. It is incredibly important that remakes be passionately considered in order to preserve what made the original game a classic, and yet Motive was still able to show that crucial quality-of-life improvements could be made as a way to enhance the experience.

This can only bode well for Motive’s Iron Man game. Superhero games in general are on the higher end of the spectrum when considering what fan expectations look like, and because many of them are AAA juggernauts there will always be a standard set for what they should be capable of. Games like Insomniac’s Marvel’s Spider-Man continue to raise that bar while games like Crystal Dynamics’ Marvel’s Avengers has lowered it, but a developer like Motive is sure to raise that bar further for Iron Man with everything it has learned working on Dead Space.

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Motive’s Dead Space is a Showcase in Atmospheric Fidelity

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EA Redwood Shores’ Dead Space looked fantastic in 2008, and it still arguably holds up well in 2023. However, to say that the original and the remake are a night-and-day difference is an understatement. The remake likely looks the way that players thought the original had looked back in 2008, and intensifies all of its atmosphere on a completely new level of fidelity that the original could not have possibly achieved two console generations ago.

Lighting is likely one of the first massive improvements to fidelity that players will notice since each interior location looks remarkably darker than before. This darkness can become pitch black at some points to a detriment, but it often amplifies tension while players advance with Isaac Clarke’s Plasma Cutter aiming ahead.

There is virtually no chance that Iron Man utilizes Dead Space’s gore technology and limb tissue degradation unless Motive’s take on the billionaire philanthropist is much darker. Regardless, those features are more evidence that Motive has the technological expertise to knock anything thrown at it out of the park.

Motive’s Dead Space Shows That Iron Man Will Be a Technical Marvel

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It is highly unlikely that the Iron Man game will land within the horror genre, but Motive can still take all the tricks it implemented into Dead Space and insert them into its Marvel game. If Dead Space’s graphical fidelity is meant to be the developer’s standard benchmark moving forward, it can easily be presumed that Iron Man will look equally exquisite if not better.

Dead Space did not launch without its fair share of technical bugs, but the end product is still phenomenal in what it was able to achieve amid those performance issues. Of course, fans might not get to see this level of atmosphere and claustrophobic detail if the Iron Man game is in an open-world Manhattan similar to Marvel’s Spider-Man, but it would be exciting to see what Motive’s take on that familiar location could look like compared to Insomniac’s.

In terms of gameplay, Motive could draw inspiration from the zero-g flight system it learned how to adapt from Dead Space 2, but in order to fly as seamlessly and satisfyingly as Iron Man the studio will need to work its magic once again and prove it can offer a current-gen experience rivaling other AAA games of the like.

An Iron Man game from EA Motive is currently in development.

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