E3 2015: ‘Fallout 4’ Pre-Bomb Life, Character Creation, Dog Companion Detailed

By | 1 year ago 

Bethesda promised to deliver new information and footage of many of their titles during their pre-E3 2015 conference. While there were many exciting things to enjoy, it’s quite likely that Fallout 4 is what the majority of audience members and streamers were eager to see a peek of.

Bethesda didn’t disappoint, offering a great deal of detailed information on what had previously been only hinted at in the Fallout 4 teaser trailer. While Bethesda is keeping Fallout 4‘s story under wraps for now, they’ve given gamers an idea of what they can expect from the beginning of the game, from character creation to meeting your first companion.

In contrast to the teaser trailer, Bethesda presented actual gameplay from the introductory and tutorial stages of the game. Unlike Fallout 3, which only featured a limited number of flashback sequences to what the world was like before the bombs fell, Fallout 4 will start the player out in a pre-nuclear wasteland world.

The character creator has been designed to work as seamlessly into the world as possible, with an option of playing as either a male or female protagonist. The main characters, who are husband and wife, have a casual conversation while staring into the bathroom mirror. The player can toggle between the two of them to choose whether they’d like to play as a female or male, and their faces can be fully customized on this screen. Rather than sliders, the facial features can be sculpted into the shape or size the player desires. Director Todd Howard also pointed out that the game would also take your customized couple into consideration, and create a baby that has a combination of their features.

Fallout 4 Character Customization Female Character E32015

The game is also looking to be revolutionary in that at least 1,000 names have been recorded in the game, so if a player uses a common name, other characters will actually speak their name when talking to them.

Character attributes are chosen separately from the character creation sequence, during a discussion with a vault-tec salesman. They generally look to be the same as in prior Fallout games, and make use of the S.P.E.C.I.A.L. system found in Fallout 3.

Shortly afterwards, the bombs begin to fall, and the player’s family rushes to Vault 111. Todd Howard remained tight-lipped about the story here, but the player emerges from the vault 200 years later, as the sole survivor of Vault 111.

Bethesda showed off some footage of the Vault survivor exploring his old neighborhood, now a wasteland, and introduced the dog companion, as well. Simply named “Dog”, the German Shepherd is a friendly NPC that can join the player character as a companion. Todd Howard demonstrated some footage of being able to issue commands to the dog, indicating that players could effectively point at an area and tell the dog to go there, or issue a command to have the dog toggle a switch or attack an enemy.

Fallout 4 looks like it’ll make use of plenty of the things that made Fallout 3 great, but is going to bring plenty of innovation, too. Between Bethesda giving players a voiced protagonist for the first time and going through the immense time it must have taken to include so many different voiced names, players are sure to feel more immersed in the post-apocalyptic world than ever before.

Check back throughout the week for more of our live E3 2015 coverage.

Fallout 4 will be released on November 10, 2015, and will be available for PC, PlayStation 4, and Xbox One.