Standing in line for The Legend of Zelda Skyward Sword, an exhibit employee mentioned that Zelda was undoubtedly going to be the best game of E3. Walking away from the demo, I couldn't help but wonder which year's E3 the guy meant. The Legend of Zelda Skyward Sword felt like it was five years old. And while Zelda isn't known for changing something that works so well, I still felt underwhelmed by the whole experience.

The demo sets Link in a number of situations meant to explore Zelda's new motion control combat systems. At its heart, Zelda provides a near one to one level of motion control, but in practice I felt like I was using the same wrist flick motion of Twilight Princess. It was a flick in a more specific direction, but a flick nonetheless.

The slingshot and bow use a motion control system as well. You'll aim with the Wiimote, and the bow will require you to faux-pull back a string to fire. In practice, it feels exactly like aiming with a Nintendo 64 controller, you just need to move your arm a little bit more. So it feels very natural, but also unremarkable.

Beyond the new motion control components there was little in the way of new features. In the 10 minute demo I played I fought some man eating plants, moblins, those deku nut shooting monsters that hide when you approach them, a blob that constantly cloned himself, and a large scorpion monster boss. The majority of enemies were dispatched as you'd expect, but the scorpion boss was a very enjoyable, unique experience.

The scorpion had weakpoints in each of his claws, animated as glowing eyeballs, and you had to attack the area between the pincers with precisely angled strikes. This is all while the scorpion rotates his claws about and strikes at you with his tail. Once the claws have been dispatched with a number of slashes you can attack his main eye. At first I considered throwing bombs at the beast, but then I almost accidentally attempted a straight jab, which worked gloriously. It was a great feeling to fight the very original scorpion after plowing through the enemies I've encountered millions of times before.  I'm hoping the majority of enemies will be designed in unique and surprising ways, as it makes Zelda continue to feel fresh.

Overall, the demo was a tad underwhelming, designed to introduce players to the controls more than anything. That final boss though, it brought back that feeling. You know it, it's the one you felt after acquiring the master sword the first time, or when you finished the water temple, or as you sailed the great ocean on the King of Hyrule. It's that "This is awesome," feeling.

I can't wait to hear more about the new Zelda for the Nintendo Wii over the coming months.

The Legend of Zelda Skyward Sword is due for release in 2011 exclusively for the Nintendo Wii.

Also, I had to mention, it totally bugged me that when Link unsheathes his sword he just sort of... leaves it hanging out in whatever direction you're pointing the Wiimote in. While it's nice to see the motion control working, Link looks like a complete idiot running around with his arm stuck at awkward angles.

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