Gamers and fans applaud Dungeons and Dragons Fifth Edition (D&D 5e) as perhaps the most accessible version of the critically acclaimed TTRPG to date. Moreover, 5e lives up to its legacy by slowly incorporating popular D&D settings - and lately, settings from other Wizards of the Coast IPs - into the game. Fans today have access to official and 5e-compatible Eberron, Forgotten Realms, and even Magic: The Gathering content for their D&D games. Creators also recently leveled up the D&D experience by writing third-party books for D&D 5e. These books bring D&D to popular settings such as Middle-earth and other unique worlds.

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Thanks to these books, Dungeon Masters can transport their players into new settings without having to homebrew most of their content. Any DM who wants to pursue such popular concepts for their table should get these best third-party books for D&D 5e.

Updated on December 4, 2023, by Rhenn Taguiam: Thanks to Planescape: Adventures in the Multiverse, fans of Dungeons & Dragons can take their adventures across dimensions and face some of the hit TTRPG’s most ferocious threats. However, DMs and parties who want to take their Planescape experience a step further should consider grabbing third-party books to spice up their story’s customizable elements. On top of traditional D&D mechanics, tables may benefit from books such as a tome that enhances one’s experience with the official setting of Eberron, another setting focusing on gothic horror, specialized tips designed for “lazy” Dungeon Masters, mechanics on incorporating monster hunting to games, and a massive compendium of homebrew content that can provide a whole host of enhanced features in a table.

21 Original Adventures Reincarnated

Partake In The Earliest Adventures Of Dungeons & Dragons

Original Adventures Reincarnated
Author Michael Curtis, Chris Doyle, Tim Wadzinski
Date Published 2018-2021, 7 Books
Publisher Good-Man Games
Where to Get Noble Knight Games

If part of D&D 5e's selling points is its "simplicity," how hard were its older editions? Thankfully, gamers no longer have to look for their household copy of D&D First Edition in the attic to experience playing classic D&D. Chris Doyle and Tim Wadzinski from Goodman-Games have converted some of the most popular adventures of the original Dungeons & Dragons into a 5e-compatible format. Original Adventures Reincarnated from Goodman-Games adds an old-school spin to 5e by bringing players to some of the adventures that became the hallmark of D&D's "good 'ole days."

Why should players get this?

Original Adventures Reincarnated comes in four variants, each featuring unique adventures in different settings. "Into the Borderlands" and "The Isle of Dread" put players into the unknown wilderness of forests and caves. "Expedition to the Barrier Peaks" will have adventurers explore a crashed starship. Lastly, "The Lost City" centers around a mysterious pyramid in the desert. Gamers can get any book and experience a mini-campaign, which can get any newbie into D&D. Moreover, the books feature high-quality scans of these adventures, with interviews and input from gaming personalities.

20 Eldritch: The Book of Madness

Introduce Eldritch Horrors, Concepts To Campaigns

Eldritch: The Book of Madness
Author Michael Holik, Jaron Mortimer, Benjamin Richardson, Matthew Pennell, Jason Sinclair
Date Published Last updated September 20, 2023
Publisher BlackVault
Where to Get See its progress on Kickstarter

Storytellers craving a way to incorporate the eldritch horror of “the world beyond” into their campaign would appreciate Eldritch: The Book of Madness. Its humble 144-page tome comes packed with an entire mini-setting that DMs can fit into any campaign. This setting is the Dark Place, a mysterious realm inside mirrors, and comes with its own expanded rules. DMs also now have access to new options such as corruption and madness, dark magic and cults, and otherworldly creatures.

Why should players get this?

Eldritch: The Book of Madness contains 50 pages filled with otherworldly monsters and unique power sets, as well as six pages’ worth of new Dread mechanics that utilize fear itself against Player Characters. The book also comes with unique spells of darkness and corruption, cursed Magic Items, and even the Dread Lords – godlike creatures from the realms beyond. DMs who want a new setting will appreciate the Grey Wastes, a demi-plane of hopelessness and desperation in the Dark Mirror.

19 Sandy Petersen's Cthulhu Mythos for 5e

Introduces Lovecraftian Concepts To Fantasy-Heavy Settings

Sandy Petersen's Cthulhu Mythos for 5e
Author Sandy Petersen, James Jacobs, Arthur Petersen, Ian Starcher
Date Published 2018
Publisher Petersen Games
Where to Get Petersen Games

Fans of Lovecraftian Mythos can get the best D&D "translation” of its horrifically captivating setting via Sandy Petersen’s Cthulhu Mythos for 5e. Fans of otherworldly horror immediately revel in the unnerving art and the unsettling text within the Cthulhu Mythos book. Perhaps most importantly, Sandy Petersen, the creator of the Call of Cthulhu TTRPG, wrote this masterpiece himself.

Why should players get this?

The guide converts the rules of D&D 5e to fit the Lovecraftian themes of detachment, helplessness, and the fragility of sanity. In addition to the incorporation of 26 Great Old Ones and Outer Gods, Cthulhu Mythos “rewrites” 5e rules to incorporate dreaming and insanity, artifacts and mythos items, and spells and rituals. Literature and horror fans who want an Eldritch rebrand of D&D 5e should give Cthulhu Mythos for 5e a try.

18 Grim Hollow

Take Games To A Darker, Grittier, Gothic Setting

Grim Hollow
Author Ghostfire Gaming
Date Published 2021
Publisher Ghostfire Gaming
Where to Get Ghostfire Gaming

Dungeon Masters eager to take their players into a much darker Dungeons & Dragons campaign setting may want to sink their teeth into Grim Hollow. Despite barely reaching 300 pages, the book features the rather bleak world of Etharis, which, despite a violent pantheon, a community rife with superstition, and plague-infested farmlands, still has room for heroes who want to try and do a bit of good.

On top of unique races that fit the curious oddities of a grimdark setting, the game offers a multitude of subclasses, spells from the School of Sangromancy, and a more debilitating curse system that makes each combat encounter more tense than the last. In Etharis’s more vicious lands, victory becomes more worthwhile, and imbuing hope in desolate lands becomes more rewarding.

Why Should Players Get This?

Despite landing at less than 300 pages, Grim Hollow has enough information for players to dive into campaigns with more depth. Thanks to Advanced Backgrounds, players work their way “up” their backgrounds through tiers with rewards that improve a character’s standing in the world. Moreover, Transformations allow players to become horrifying creatures, each with interesting abilities, harsh downsides, and more difficult sacrifices. The book also has a short guide to dark fantasy, making Grim Hollow the perfect introductory take on making grittier D&D settings from the ground up.

17 The Lost Lands: Bard's Gate

Breathe Life Into Urban Settings

Bard's Gate
Author Casey W. Christofferson, Matthew J. Finch, Skeeter Green, Greg A. Vaughan
Date Published 2016
Publisher Frog God Games
Where to Get Frog God Games

Why venture the whole world, when one city has enough mysteries of its own? Players looking for a new setting outside the usual "globe-trotting adventure" can enjoy The Lost Bands: Bard's Gate. Unlike other supplements, this book shows how an entire city can be a perfect place for a campaign. Folks at Frog God Games transform the stereotype of cities as "campaign stopovers" into a living, breathing "world." As such, this book has enough material for players to realize that campaigns don't always have to be about saving the universe.

Why should players get this?

The Lost Lands: Bard's Gate contains an extremely detailed campaign setting in the form of a city, Bard's Gate. The book has 535 pages of everything the city has to offer - power players, NPCs, unique magic items, and even random encounter tables. Character creation puts importance on social status, with a character's social standing having an impact on how people treat them in the city. Whereas traditional campaigns would have players solve "issues" encountered by different lands, players will have to deal with the many citizens of Bard's Gate and the lives (and secrets) they live.

16 Exploring Eberron

An Expanded Guide To Eberron From Its Creator

Exploring Eberron
Author Keith Baker
Date Published 2020
Publisher Dungeon Masters Guild
Where to Get Dungeon Master’s Guild

Eberron’s pulp and high magic world of skyships and steampunk technology is revisited in 2019’s Eberron: Rising from the Last War, adapting the fan-favorite campaign setting to the D&D 5e ruleset. However, fans who want to immerse themselves and their games into the setting fully should consider Exploring Eberron, a third-party book by Keith Baker, the actual creator of the world.

Building upon material already indicated in Last War, content in Exploring Eberron dives deeper into what Eberron can offer tables. Its first three chapters dive into an abridged version of Eberron’s history, its religion and races, and how they tie into campaigns set in Eberron’s more modern times. Character options also add an Eberron twist to player creations, such as Changeling Traveler, which transforms Changeling culture into a playable option, and the Malenti, which transforms characters into spies.

Why Should Players Get This?

Perhaps the best appeal of Exploring Eberron is its faithfulness to the source material, especially when it’s the setting creator who offers more depth to its creation. This “god’s touch” reflects the added depth of character options, such as Aasimar variants with unique power sources and more Eberron-faithful Dhakaani (Goblin) archetypes. Even Classes get the high magic Eberron spins, such as the defensive-leaning Forge Adept Fighter, the spell-slinging Maverick Artificer, psychic Mind Domain Clerics, and Warforged-exclusive Circle of the Forged Druids.

15 The Adventurer's Guide to Theria Volume 1: Ellara

Create Stories In The Setting Of Dungeons & Randomness

The Adventurers Guide to Theria
Author Jason Massey, Brianna Marie, Dungeons & Randomness Podcast
Date Published 2020
Publisher D&R LLC
Where to Get Amazon

Fans of the Dungeons & Randomness podcast can finally have adventures in the continent of Ellara itself, courtesy of The Adventurer’s Guide to Theria. Readers can visit the places and meet the locals that the White Ravens changed throughout their journey. Unlike other homebrew works, The Adventurer’s Guide introduces these concepts in such a way that they can easily be integrated into most if not all, campaign settings.

Why should players get this?

The Adventurer’s Guide wonderfully translates campaign concepts into viable gameplay mechanics. For instance, the Essai serves as the setting’s soul-powered version of the Warforged. In addition, players can tap into their emotions as the Endurant Class. Additional options such as Augments (Vampirism, Lycanthropy, Revenants), Drugs and Addiction, and Diseases further add risk and challenging elements.

14 Critical Role: Tal'Dorei Campaign Setting

Take Adventures To Critical Role's Acclaimed Setting

Critical Role - Tal'dorei Campaign Setting
Author Matthew Mercer, James Haeck
Date Published 2022
Publisher Darrington Press
Where to Get Amazon

Fans of Critical Role can finally go to Tal'Dorei with Critical Role: Tal'Dorei Campaign Setting. Players who've always wanted to meet the same people the Vox Machina have met in their adventures can go to the world of Exandria and make a name for themselves. This sourcebook details all the essential details players have to know about creating 5e adventures and D&D characters with Tal'Dorei as a setting. Any Critical Role fan who always wanted to play in the same world as the Vox Machina can consider this sourcebook a must-have.

Why should players get this?

The Critical Role: Tal'Dorei Campaign Setting is penned by Matthew Mercer with James Haeck. Fans of Critical Role will recognize this book as a testament to Mercer's talent as Dungeon Master. Players can look at the famed Vestiges of Divergence or villains such as the cultists of Vecna from the lens of Mercer as a DM. Moreover, the book also serves as a great deep-dive into the homebrew Tal'Dorei setting as a 5e-compatible setting.

13 Adventures in Middle-Earth

Take Dungeons & Dragons To Middle-Earth

Adventures in Middle-Earth
Author Dominic McDowall-Thomas, Jon Hodgson, Francesco Nepitello, Marco Maggi, Cubicle 7
Date Published 2016
Publisher Cubicle 7 Entertainment Ltd
Where to Get Amazon

Middle-earth fans know there's much more to J.R.R. Tolkien's fantasy setting outside The Hobbit and The Lord of the Rings. Thanks to folks at Cubicle 7, Dungeon Masters can take their players to Middle-earth and have a high fantasy adventure of their own. Adventures in Middle-earth lets DMs take this popular setting and add their own 5e spin. For instance, adventurers can try to enjoy life with hobbits in The Shire, ride Rohan's best horses, and even try to infiltrate Mount Doom in this series of immersive books.

Why should players get this?

Adventures in Middle-earth explores Middle-earth as a 5e campaign setting across 12 books! This supplementary book series uses the OGL (Open Game License) 5e ruleset, which transforms everything Tolkien fans love about Middle-earth into playable material. Moreover, gamers don't even have to buy all 12 books, too. Anyone can start playing with just the "Player's Guide," with the rest of the books providing extra content to make their Middle-earth experience fully immersive.

12 The Compendium of Forgotten Secrets - Awakening

Expands The Warlock Arsenal With More Options, Powers

The Compendium of Forgotten Secrets - Awakening
Author William Hudson King
Date Published 2018
Publisher Genuuine Fantasy Press LLC
Where to Get Genuine Fantasy Press

Of all Classes in D&D 5e, the Warlock contains the most mysteries. Unlike the Clerics and their Divine Patrons, Warlocks forge Pacts with various beings to tap into their powers. Sometimes, they end up discovering sources of powers so dark and twisted that they may end up becoming the avatars of these dangerous beings. Courtesy of The Compendium of Forgotten Secrets - Awakening, DMs and players have a Warlock-themed book focusing on the intricacies of communicating with otherworldly forces, the powers they provide, and the horror that comes with them.

Why should players get this?

In The Compendium of Forgotten Secrets - Awakening, players have access to 34 fully tested and fresh Warlock Subclasses. Each is capable of working with more than 75 new Spells, over 100 incantations, and 17 unique Familiars. Additionally, the book itself comes packaged with hundreds of pages worth of new 5e content to expand on how these new concepts can fit into any campaign.

11 From the Arcane Archive

Improve Adventures With More Spells

From the Arcane Archive
Author Mage Hand Press
Date Published 2018
Publisher Mage Hand Press
Where to Get Mage Hand Press

A lot of players consider the magic system in D&D 5e a bit lacking in terms of spell variety and versatility. Thankfully, spellcasters such as Wizards no longer have to rely on the same repertoire of spells. With From the Arcane Archive, spellcasters as many as 250 new spells to spice up their adventure.

Why Should Players Get This?

Courtesy of Mage Hand Press, From the Arcane Archive is a massive collection of 5e-compatible spells from other works of the publisher such as Dark Matter, Complete Witch, and High Seas Update. From the Arcane Archive presents new options for any type of spellcaster, be it a straight-level Wizard or a Multiclass Spellcaster.

10 Deep Magic For 5th Edition

Expands Spells, Magic Items For Spellcasters

Deep Magic for 5th Edition
Author Jeff Lee, Dan Dillon, Chris Harris, Wolfgang Baur, Phillip Larwood, Kelly Pawlik, Matthew Corley, Mike Welham, Steve Winter
Date Published 2020
Publisher Paizo Inc.
Where to Get Kobold Press

Adventurers leaning into the magical would want to have Deep Magic For 5th Edition, a monstrous tome of over 700 spells from the minds of Kobold Press. At first glance, those used to D&D’s older editions would feel as though Deep Magic is a spiritual successor to the highly-acclaimed Spell Compendium for 3.5E, another book that also provides more spells for use in the older edition. Due to the rather limited spell list in D&D 5e compared to its predecessors, Deep Magic is a useful tool to create more useful or even outright broken D&D spellcasters, especially for players and Dungeon Masters who want more flavorful magic users.

Why should players get this?

Despite criticisms about the proofreading and general balance of the spells, players who are looking for extremely specific effects may appreciate the spells located in the book. The criticism is directed towards some of these spells being more compatible as Magic Items can transform Deep Magic into a neat source of specialized trinkets. While some of the spells reference each other or use unfamiliar terminology outside D&D 5e’s technical terms, it leaves enough room for reinterpretation that Deep Magic can become a go-to for general mechanics with a bit of DM tinkering for personalization.

9 Heliana’s Guide To Monster Hunting

Introduces Monster Hunting, Taming, Crafting To Campaigns

Heliana’s Guide To Monster Hunting
Author Loot Tavern
Date Published Last updated September 19, 2023
Publisher Loot Tavern
Where to Get Check it out on Kickstarter

Fans of the Monster Hunter franchise who want to apply the same hunt-and-craft allure of the Capcom series to their D&D games should consider grabbing Heliana’s Guide to Monster Hunting. Within this massive tome are rulesets explicitly dedicated to hunting and taming beasts. The book includes a new magic type called Biomancy that alters biology, the Tamer Class that relies on familiars, and subclasses that use this new monster-hunting system.

Such is the depth in Heliana’s Guide that, beyond its monster hunting and item crafting mechanics, there are around 10 Adventures that leave options to use these new rulesets. Players may be delighted to find these stories may be converted into around six campaign scenarios waiting for tinkering.

Why Should Players Get This?

Players and DMs who love to read a wealth of lore and character options would find a trove in Heliana’s Guide, especially since its pages are chock full of new mechanics and rules that accommodate its monster-hunting mechanic. Dungeon Masters and GM hopefuls are introduced to more elaborate lists of random encounters, traps, and puzzles on top of upgradeable Magic Items. Its monster hunting system has an elaborate parts system that leads to specific Magic Items, complete with a comprehensive crafting system that transforms combat and its aftermath into more meaningful experiences.

8 The Tome of Beasts

More Creative Beasts For DMs To Use In Encounters

The Tome of Beasts

Author

Wolfgang Baur, Eytan Bernstein, Celeste Conowitch, Dan Dillon, Darrin Drader, Benjamin Eastman, Robert Fairbanks, Scott Gable, Rodrigo Garcia Carmona, Basheer Ghouse, Richard Green, Chris Harris, Jeremy Hochhalter, James Introcaso, Phillip Larwood, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham, Kobold Press

Date Published

2016-2023, 3 Books

Publisher

Paizo, Inc.

Where to Get

Kobold Press

As a DM, seeing a player turn into a 5th-level Wizard means seeing a lot of Fireballs decimate their monsters. This progress means it's time to move on from the occasional goblin and kobold for their encounters. What other monstrosities can DMs release upon their players? Any DM who feels like the Monster Manual isn't cutting it for their 5e bestiary may find The Tome of Beasts up their alley. This book from Kobold Press will add a new layer of complexity to their campaigns.

Why should players get this?

The Tome of Beasts lives up to its namesake. As the book contains at least 400 monsters, it's visibly much more massive than the 5e Monster Manual. All of these monsters come jampacked with stat blocks, flavor text, and amazing illustrations. This book will make each of these creatures a worthy addition to any campaign. Moreover, this book also invests a lot in familiarity, as it tries to stay faithful to the format of the official Monster Manual.

7 Strongholds & Followers

Transform Traveling Heroes Into Commanders Of Armies, Kings of Castles

Strongholds & Followers
Author Matthew Colville
Date Published 2019
Publisher MCDM Productions
Where to Get MCDM Productions

Wouldn't it be awesome if 5e characters had their own armies? Players no longer have to imagine their Fighter leading an army from behind a fortress, though, as Strongholds & Followers makes this very idea possible. This book takes the First Edition concept of establishing keeps and gaining followers and makes it 5e-compatible. Any campaign that wants to feature armies and wide-scale wars will find this supplement very helpful.

Why should players get this?

Strongholds & Followers seamlessly blends in the idea of strategic troop and keeps management with player growth. This means characters can still save the world in the main story, but they're also capable of growing their followers on the side. Moreover, strongholds come in different forms, each with unique perks and player bonuses. For instance, temples can help a Cleric seek deities for aid, while towers can help Wizards research and make spells. What's great about this book is that strongholds are more an abstract concept than something extremely meticulous and time-consuming to handle. This makes stronghold management fast-paced, fun, and less demanding for players.

6 The Monsters Know What They’re Doing: Combat Tactics For Dungeon Masters

Expands Combat With Strategies, Tactics For Monsters

The Monsters Know What They're Doing
Author Keith Ammann
Date Published 2019
Publisher Gallery Books
Where to Get Amazon

When a Dungeons & Dragons session gets intense, players are likely expecting their Dungeon Master to give them a tough yet entertaining combat session to help their characters do awesome antics. However, with combat in D&D being bogged down in technical details, things can get quite dull when mishandled. Thanks to The Monsters Know What They’re Doing: Combat Tactics For Dungeon Masters, DMs stuck as to how to make combat more exciting can give players a challenge when facing tough enemies. In essence, The Monsters Know What They’re Doing is a crash course in making combat more tactically entertaining for players, as though the D&D monsters themselves can become as smart as the characters. At its core, the book gives DMs incredible insight into the potential of creature tactics by putting them in their shoes.

Why should players get this?

Instead of giving plain advice to DMs, the book tells things from the perspective of monsters and how they think. The Monsters Know What They’re Doing can become especially useful when pointing out the practicality of stat block specifics, such as dragons being able to “burrow” transforming them into whack-a-mole firebreathers, and how other creatures might think in combat. This can be an especially great resource when having players fight important NPCs and enemies, as this gives them a sense of being separate “living” beings without the DM looking like they’re out to commit a TPK (total party kill).

5 Tome Of Heroes

New Character Options To Expand Play

Tome of Heroes
Author Meagan Maricle, Kobold Press
Date Published 2022
Publisher Paizo Inc
Where to Get Kobold Press

Players and Dungeon Masters who want to spice up their Dungeons & Dragons gameplay can consider Tome of Heroes as a go-to third-party book to customize their D&D experience more efficiently. Jam-packed with more than 300 pages of new character options, Tome of Heroes is a compelling resource that includes light-enough flavor text that gives a general gist out of each new concept, while at the same time making them “modular” enough to be inserted into any setting.

Why should players get this?

At its core, Tome of Heroes has neat additions to just about any aspect of character creation. Included among its new racial options are sub-races that further expand core ancestries in the game, whereas new D&D races accommodate multiple origins. Players will especially have a blast with subclasses, each with varying customizability that will let players have a magical ghost pet (Haunted Warden Ranger) or even a bee-centric build (Circle of Bees Druid). Even Backgrounds provide players with more flair, allowing them to become an Innkeeper or a Former Adventurer, as well as unique Feats such as Sorcerous Vigor and Boundless Reserves that help the likes of the Sorcerer and the Monk’s limited resources.

4 Prepared: A Dozen Adventures For 5th Edition

Quick Adventure Options For Dungeon Masters To Use In A Hurry

Prepared
Author Jon Sawatsky
Date Published 2016
Publisher Kobold Press
Where to Get Kobold Press

It’s a popular running gag among Dungeon Masters that they come up with situations at the last minute, especially when D&D gameplay gets derailed due to players deciding on doing crazily unpredictable things. However, Prepared: A Dozen Adventures For 5th Edition truly shines for moments when DMs haven’t prepared anything and want to whip out a quick adventure for a session. As a result, Prepared has 26 pages of 12 rather short scenarios ranging from Level 1 to Level 15 parties, each accommodating content for a potential one-shot while leaving enough room for creativity for the Dungeon Master.

Why should players get this?

Essentially a short book of adventure templates, Prepared showcases its 12 adventure scenarios in a straightforward yet flexible fashion. Players get a short background, adventure elements that elaborate on themes, areas that indicate locations and events, and then a conclusion that explains how to wrap up the adventure. Each adventure scenario can be applied to a session as is or modified to include its core adventure elements, such as the funny goblin quips from “The Impregnable Fortress of Dib,” the magic substance in “The Marrow Mines,” and the ritual in “The Claret Wellspring” - all offering challenges that range from using D&D abilities to overcome traps as well as intense combat.

3 The Great Book Of Random Tables: 120 D100 Random Tables For Fantasy Tabletop Role-Playing Games

Random Tables To Make Spontaneous Moments More Memorable

The Great Book of Random Tables
Author Matt Davids
Date Published 2022
Publisher dicegeeks
Where to Get Amazon

It’s in moments of random moments that demand greatness from Dungeon Masters - a process that can be quite demanding for new DMs that can’t quite think fast whenever their players do something out of the ordinary in any popular TTRPG. Thanks to The Great Book of Random Tables: 120 D100 Random Tables For Fantasy Tabletop Role-Playing Games, players and DMs now have a means of almost always having a handy table for just about any random occurrence. In the realm of Dungeons & Dragons where improv is a necessity, The Great Book of Random Tables is chock full of useful tables such as names, items found in specific locations, and other occurrences that not only give players randomized answers but may even lead to further personalized play.

Why should players get this?

Thanks to The Great Book of Random Tables, DMs who can improvise and are willing to improvise can get the prompts they need from each table they consult. This is especially the case if they want to entertain an off-topic player request without having to expend much mental energy coming up with a random name and backstory. Despite DMs being perfectly capable of doing these things, the book giving them an option to “autopilot” randomly generated items and situations can lessen the creative workload for sessions that require them.

2 Kibbles’ Compendium Of Craft And Creation

An In-Depth Integration Of Crafting Disciplines And Item Creation To Games

Kibbles’ Compendium Of Craft And Creation
Author KibblesTasty
Date Published Funded in 2021
Publisher KibblesTasty
Where to Get KibblesTasty

Given how Magic Items remain a staple in a Dungeon Master’s arsenal of character rewards, it’s surprising how Dungeons & Dragons gameplay has yet to include an “official” mechanic for item creation. Thankfully, the Kibbles’ Compendium of Craft and Creation takes homebrewing crafting to the next level. Beyond mere crafting is a whole host of options that tackle the incorporation of alchemy, material gathering, and even coming up with how crafted items work throughout the game.

While similar to Heliana’s Guide in terms of features, the Kibbles Compendium of Craft and Creation offers a more compact and modular take on the crafting system. Moreover, DMs averse to the balance issues of other third-party books may appreciate the effort in the Kibbles Compendium to make its player options more balanced, allowing vanilla characters to contend with Kibbles counterparts without being outshined by homebrew options.

Why Should Players Get This?

Contrary to other sourcebooks, Dungeon Masters may want to grab Kibbles’ Compendium of Craft and Creation to add a more grounded take on the creation aspect of their game worlds. With parts written specifically to become modded into different tables, the Kibbles’ Compendium allows DMs to not only have a convenient system of creating items on the fly but to also provide players with various downtime and profession options that don’t rely on kitbashed mechanics. The more nuanced rulesets included within crafting, alchemy, and even engineering allow players to tinker with various parts of their game world in a way that doesn’t ruin their campaign experience.