10 Dreamcast Games That Need A Sequel

Despite its relatively short life-span, the Sega Dreamcast is home to some of the most legendary games ever made. Powered by Windows CE and designed from the ground up from Sega's NAOMI arcade board, the failed console was ahead of its time in many ways. This partly contributed to the console's downfall but also cemented its legacy as a cult-favorite.

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Still, despite the high quality of these titles, many of them never got sequels or became full-fledged franchises. We want to highlight those games that never got a second or third entry. Here are 10 Dreamcast Games That Need A Sequel.

10 Spawn: In the Demon's Hand

Despite being one of the most iconic comic book characters of all time, Spawn has had very little exposure outside of the medium he was created in. Sure, there were a few movies in the 1990s, a cartoon, and a line of toys, but there are very few games featuring the red-caped hero. Yet, we did get Capcom's arcade beat-em-up, Spawn: In the Demon's Hand.

Designed for the Dreamcast and arcades, Spawn: In the Demon's Hand gives players 37 different characters from the Spawn universe to play as, with three different game modes to choose from. Boss Rush mode pits players against a series of powerful opponents in one on one action, while the solo and team battle royal modes are more hectic, as players try to be the last people standing. by the end of the round. By today's standards, this is a rough game to hop into, however, meaning a sequel could be pretty fun.

9 Power Stone 2

Developed and published by Capcom, Power Stone 1&2 are considered some of the most enjoyable fighting games of all time. Originally intended for arcades and later ported to the Dreamcast, these games felt like Super Smash Bros. meets Soul Calibur, but somehow more arcadey than both.

The games didn't really meet expectations for Capcom, however, and outside of some ports, we've never seen anything else from the franchise. This is a pretty big shame too, as players could have a lot of fun playing online in an over-the-top fighter.

8 Seaman

Seaman is a weird game. Designed as Sega's own Hey You! Pikachu, players get their own fish with a human face voiced by Lenord Nemoy. The goal is to just take care of the fish as it grows into an adult. Players feed him, give him attention through an attachable microphone, and adjust the water tank settings to ensure things stay smooth. If players neglect any aspect of the game, the creature can die.

We're not sure much else the franchise has to say, but we're a little upset that, after all these years, we've never gotten a sequel. With modern online gaming capabilities, players could set up play dates with friends, and maybe even compete against each other in some kind of weird fish Olympics.

7 Crazy Taxi 2

When going back and playing the Crazy Taxi franchise is a product of its time. Filled with brands that don't exist anymore like Tower Records and Jean Machine, backed with a soundtrack of The Offspring and Bad Religion, the two games were a hit in both arcades and consoles. When Sega announced the death of the Dreamcast, the games were later ported to the GameCube and players loved transporting people across a scaled-down version of San Francisco.

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These days, the Crazy Taxi brand still lives on via a phone app, but it's not the same. We want a Crazy Taxi 3 on modern consoles. Make it happen Sega!

6 Sonic Adventure 2

The Sonic Adventure franchise changed a lot of things for the series. Most notably, Sonic was in full 3D, but there was also a massive interweaving story that connected threads with multiple characters. The second game in the series scaled things back, leading to a more linear game with levels that vary in gameplay, but the franchise died with the Dreamcast.

Many consider Sonic Heros as the unofficial Sonic Adventure 3, but we think that's mostly thanks to its release date in relation to the launch of the previous game. Others say 2006's Sonic The Hedgehog could be the unofficial Sonic Adventure 3, but we'd rather forget that game existed.

5 Chu Chu Rocket

Chu Chu Rocket technically got a sequel on mobile devices, but that hardly counts as a sequel. Regardless, this arcade-like multiplayer title deserves a sequel on consoles. Pitting players against each other, they must guide mice into their rocket while trying to sabotage their competition. While that sounds simple enough, the game moves at a breakneck pace, meaning keeping track of everything going on is a challenging task at best.

We'd love to imagine playing a game like this locally on a console like the Nintendo Switch, but the online capabilities of modern systems or even PC could make for some fun times, indeed. Hopefully, Sega can see past the mobile releases and give fans another true classic.

4 Sonic Shuffle

OK, Sonic Shuffle is bad. Clearly a rip off of the extremely popular Mario Party, the title plays like a board game with spaces that can trigger events. Developed and published by Sega, the game's purpose was clear, so much so, they apparently contacted Hudsonsoft for help with development. None of that shows, however. Upon its release, Sonic Shuffle was torn apart by critics as the minigames were complex and not explained, and not used enough. It was also criticized for doing anything new with the genre, which is fair.

With all that said, it's easy to see why Sega didn't bother with a sequel, but we think they should have. They know what wouldn't work with the genre at this point, and Sega's Sonic knock-offs of Mario games have been a lot better in recent memory with the Sonic Racing and Sonic & Sega All-Stars Racing franchises, so why not give it another shot?

3 Segagaga

If you're from North America, there's a good chance you never heard of Segagaga. The Japan-only RPG released at the tail end of the Dreamcast's life, reflecting the state of the company in the process. Putting players in the shoes of a Sega employee, they must fend off the forces of a fictional company that clearly resembles Sony. Developed by Sega Hitmaker and published by the console maker, the game is hilarious and takes shots at their rivals while including call-backs to classic Sega franchises.

While we're not sure where the game can go from here — Sega isn't the same company it was in 2001 — the concept is so unique, its a shame it wasn't explored more.

2 Ikaruga

Ikaruga is widely considered one of the best bullet hell games of all time. Developed by Treasure and published by Sega for arcades in 2001, gamers knew the game would find a home on the Dreamcast, and sure enough, it did. Interestingly enough, however, when the game initially released in arcades, it was criticized as players expected more traditional gameplay.

The game felt more at home on consoles, however, giving players limited amounts of ammunition really set the title apart from other offerings, and puzzle elements made it feel more like a game you'd play in your living room than at an arcade. This version was met with praise almost universally, putting the game in a legendary tier, yet we've never seen a sequel.

1 Skies of Arcadia

While the Dreamcast wasn't known for its strong RPG lineup, one game that stands out as one of the best in the genre is Skies of Arcadia. Putting players in the shoes of a freaking sky pirate, this game is full of action, and exploration in a story that puts our protagonists in a race to find an ancient weapon against an evil empire. To put it bluntly, the stakes are high, the battle system is fun, and building your airships crew is pretty intuitive — it's one of the best games of its era.

Developed by Overworks and published by Sega, it was later ported to the GameCube with a few updates that really improved some of the rougher edges of the game. Despite this, however, Sega never revealed plans for a sequel, and so, we never got one.

Next: 10 N64 Games That Deserve A Remake

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