In a recent Community Update interview, BioWare confirmed it is developing Dragon Age: Dreadwolf so that it will be easy for new players to "get into." It's been nearly 8 years since the release of Dragon Age: Inquisition and could be more time yet before Dragon Age: Dreadwolf arrives. The new RPG will be tasked with not only reinvigorating the Dragon Age franchise, but also introducing an entirely new audience to it, and BioWare is more than aware of this.Dragon Age: Deadwolf is in a unique position, even beyond being a new game in a franchise that's been dormant for longer than usual. It's also a very direct sequel to Dragon Age: Inquisition, building on revelations that weren't concluded at the end of BioWare's last Dragon Age game. Not only will BioWare have to build off the narrative of Dragon Age: Inquisition, but it will have to inform new players of all the story they have missed if they start with Dragon Age: Dreadwolf.RELATED: BioWare Community Update Dives into Dragon Age: Dreadwolf's Storytelling, In-Game LoreSenior writer Sylvia Feketekuty says BioWare is going to ensure that all players will be able to "get into" Dragon Age: Dreadwolf when it eventually releases. She says that Dragon Age: Dreadwolf is built to balance "providing answers to long-standing questions" and making a game for new players, regardless of whether they have experience with Dragon Age or not. Feketekuty isn't able to get into specifics, but says that there are details that BioWare can't get into yet that players can look forward to when Dragon Age: Dreadwolf releases.

Another part of the challenge of making Dragon Age: Dreadwolf after such a long time since the release of Inquisition is figuring out exactly what a Dragon Age game is anymore. The series has changed dramatically between releases and Dreadwolf will likely continue that trend. But according to Feketekuty, one thing that's true to the heart of the franchise is an "old-school D&D legacy," a statement that should make fans of BioWare's library of classic Dungeons & Dragons games very happy.

Ryan Cormier, narrative editor for Dragon Age: Dreadwolf, explains that what makes Dragon Age unique is the characters. He adds that the characters help create a "sincere connection" between players and BioWare's creations.

The two answers capture what appeals to fans of Dragon Age both new and old. There's a rich foundation of Dungeons & Dragons influence in BioWare's DNA that also makes up the heart of the Dragon Age experience, but also a wealth of excellent character writing and performance that makes Dragon Age immediately appealing even for those who aren't interested in the lore. If BioWare can recapture those aspects of Dragon Age, then Dreadwolf should be just as much of a success as its predecessors.

Dragon Age: Dreadwolf is in development for PC, PS5, and Xbox Series X/S.

MORE: How Dragon Age: Dreadwolf Could Improve on Inquisition’s Open World