Alistair McNally, BioWare’s Senior Director of Creative Development (I’ll bet that looks good on a resume), has tweeted that he is looking for exceptional environment artists to work on Dragon Age III.

McNally’s tweet pre-empts any official announcement on the BioWare careers pages, but like any good company that relies on creative output for their success, BioWare is always on the lookout for talented people to join their various teams whether the positions are posted or not.

Considering the success of the previous two Dragon Age games despite flaws in the sequel which led to absurdly harsh ratings of DA2 by some of the user base, EA seems to be pushing some pretty short development timelines (DA2’s development was very fast) so it should be no surprise that the triple-A developer is looking to add staff to continue their fantasy epic.

Competition for these positions however, is probably some of the most fierce you will find in the video game industry. Years ago (before Electronic Arts took the publishing/marketing reins and before even BioWare Austin opened up), we learned that BioWare HR was in receipt of some 200 applications daily. Now, we can only imagine that those numbers, along with BioWare’s standards and vetting processes, are even higher and more stringent.

Having established that, BioWare is historically less set on official qualifications as they are on what you can prove you can do, and how well you fit personally with the team and the company. David Gaider (current Senior Writer at BioWare) was hired in 1999 with reportedly no qualifications save for his application package and a love of games. He had been working as a hotel manager at the time.

If you want to work on Dragon Age III, you will have to join the Dragon Age team in Edmonton, Alberta, Canada (where this writer writes). The quality of life here is extremely high, and the weather is (currently) gorgeous, but if you make the move you had better be prepared for long winters of deep snow and cold, an entire spring season of road construction, and the occasional violent windstorm. It would be worth it to contribute to one of BioWare’s IPs.

Are you going to apply? Got any BioWare or games-industry application stories or advice for us? Share your wisdom in a comment below.

Source: BioWare, Twitter