Dragon Age 2 is a game that fans may love or hate. Complaints ranged from oversimplification of gameplay, backward steps in customization, and use of recycled areas compared to its predecessor. The positives can be said regarding the combat, which did devolve from a more tactically minded mechanic into a semi hack-n-slash approach. BioWare hopes to remedy some of these complaints with their newest Dragon Age 2 DLC, ‘Legacy.’

Our own review for Dragon Age 2 reflected on the complaints that fans have been in agreement with, but there were still some strengths in the game that did shine through. It is a fun game, but there were some facets of gameplay that felt lacking. ‘Legacy’ will try to remedy the lack of tactically minded gameplay with some brand new darkspawn and environments for Hawke to explore.

‘Legacy’ is also the first in a line of DLC for Dragon Age 2 that’s delivering on the promise to provide “beefier” content than Dragon Age: Origins. Fans will be able to judge for themselves later this month when the DLC releases on July 26. For more of an idea of what your 800 MS/$10 PSN will buy you, here’s the official description for ‘Legacy’ from BioWare’s site.

Targeted by a vicious criminal cartel that are hunting “the blood of the Hawke,” you must put an end to their relentless attacks. Leave Kirkwall, and journey to an ancient Grey Warden prison in order to find the source of the aggression and uncover the harsh truth about the Hawke lineage. Playable from any point in the DAII campaign, face all new darkspawn, forge a powerful new weapon and come face to face with an ancient horror.

So what kinds of things would a Grey Warden prison hold? New and never-before-seen darkspawn that require Hawke to use a bit of guile to defeat. Fernando Melo, producer on Dragon Age 2, gave a demonstration of the upcoming DLC to Kotaku, during which a mini-boss had started splitting forms. At the conclusion of the fight, Hawke will come across pillars that grant the character increased abilities, such as higher stun chance or higher critical hit damage. For a rogue, that could be a hard choice. Different classes will likely have different pillars to boost abilities.

The weapons that players will be able to loot and collect in ‘Legacy’ will also be transferable to the regular Dragon Age 2 save file, something nice to avoid feeling cheated on completion of the DLC.

None of the new enemies have been described, but Melo is very adamant regarding the challenge they will pose to players.

“You’re also going to be challenged much more tactically than before, where Hawke and the followers are going to have to use the environment a lot better as well as all of their abilities in order to be successful.”

Environmental hazards were sometimes present in Dragon Age 2, but there was never a lot of emphasis placed upon them. It would be great to see an encounter that requires Hawke to have to use a conveniently placed bucket of acid that’s hanging above the boss to his advantage.

Boss fight difficulty in Dragon Age 2 was never really too challenging, depending on how well you spec’d your character. Given the right kind of combination of skill trees and properly built companions, Hawke can steamroll over most enemies with very little issue. Fingers crossed ‘Legacy’ will ramp up the difficulty or at least require the player to put on his thinking cap to defeat the boss.

Dragon Age 2: Legacy will be releasing on July 26, 2011 for Xbox 360, PlayStation 3 and PC.

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Source: Kotaku