After years of waiting, fans are finally able to play the multiplayer for Halo Infinite. Following its surprise launch on November 15, many gamers flocked to the latest installment in the Halo series. Due to this popularity, it quickly became the most successful Xbox Game Studios title on Steam in the history of the gaming platform. Among those having a blast playing the game are a number of streamers, such as Dr Disrespect.

Dr Disrespect is a YouTube streamer with a massive following on the platform. Over the years, the Doc has become known for his love (and sometimes his hate) of first-person shooters. Many fans often tune in to watch him play some of the most popular FPS titles on the market. Unsurprisingly, following the release of the Halo Infinite multiplayer, the Doc has been playing hours of the new game. While the streamer appears to love the gameplay, he still pointed out a few things he wanted to see the developers change moving forward.

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During a live stream from November 17, Dr Disrespect gave his thoughts on what Halo Infinite could improve. After already playing numerous matches of multiplayer, he noted that the game needs to do a better job of alerting players to incoming damage. Throughout his time playing the shooter, he pointed out that there were times where fights ended differently than anticipated because of a poor job of displaying damage.

While Dr Disrespect wanted changes to how damage is shown in-game, he acknowledged that it is easier said than done. “It’s not like I really want to be blinded by all the VFX and audio and my controller vibrating out of its mind,” he said. According to the streamer, the developers only need to slightly change the messaging around damage to make it easier to see.

Fortunately for fans that want to see Dr Disrespect continue to play the game, his list of complaints was surprisingly short. The only other criticism that the Doc could come up with related to a lack of map variety. According to the streamer, he wished there were 3 to 5 more maps in the Arenas rotation. In addition, he hoped to see redesigns of classic maps in the Halo franchise, such as Warlock and Sanctuary. However, he noted that this lack of variety could be fixed in future updates, as 343 Industries has promised to continue to support Halo Infinite long after release.

It will be interesting to see if the developers at 343 Industries listen to this suggestion from Dr Disrespect to make damage indicators more noticeable. The company has already shown its willingness to listen to community feedback following complaints regarding the progression system in the Season 1 Battle Pass. Time will tell what the developers have planned to fine-tune the already impressive multiplayer experience.

Halo Infinite releases on December 8 for PC, Xbox One, and Xbox Series X/S. The multiplayer beta is available now.

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Source: Dexerto