Following the DOOM open beta that finished earlier this week, Bethesda releases a list of the expected advanced settings for the PC version of the shooter.

Although Bethesda’s DOOM reboot has had a pair of fairly successful beta testing periods over the last few weeks, there were a few issues that PC fans in particular fed back to the publisher. The beta had a framerate lockdown, causing many to fear that the final game would also suffer from the same choice. Thankfully, Bethesda confirmed that the reboot will not have a framerate limit on PC, and the publisher has now released a list of the expected advanced settings for PC users.

Detailing the expected features over at the Bethesda website, the post begins with id Software CTO Robert Duffy thanking beta players, explaining that the time in testing helped to trial the server backend infrastructure in advance of the game’s release. It’s not long before Duffy gets down to the details though, stating that DOOM will support ultra-wide 21:9 monitors, allow for a wider FOV, and provide “a wide variety of advanced settings that allows any PC connoisseur the opportunity to make intelligent tradeoffs between visual fidelity and performance.”

Duffy also took the time to fully reiterate that there will be no framerate lock to 60 FPS for PC, clarifying that “at launch the PC framerate will not be capped,” leaving this for the console versions only, which will run at 1080p and 60 FPS. In fact, the CTO also gave a reason for the exclusion of such options in the PC beta. Monitor and multi-monitor support, as well as the framerate options, were kept out of the beta simply because of the game’s in-development status.


Those interested in a closer look at the development process appear to be in luck, too. Duffy stated that id Software is going to be giving a “deeper insight” into the changes that it has made to its acclaimed engine tech over the last few years. Over the next few weeks, the developer is going to give an “inside look” at the likes of the company’s rendering pipeline, customization technology, and the idTech 6 engine architecture, as the developer aims to broaden its minimum PC spec.

Although the Bethesda post explicitly states that the list of advanced features is “expected,” gamers may suspect that this is simply due to any further tweaks that id Software will make in advance of the game’s release. All in all, this hopefully means that the game’s own BFG will not look as blocky as this epic creation of the iconic weapon from LEGO.

Here is full rundown of expected settings:

  • Manually Lock Framerate (un-locked by default)
  • Lights Quality
  • Chromatic Aberration Toggle
  • Shading Quality
  • Post Process Quality
  • Particles Quality
  • Game F/X Quality
  • Decal Quality
  • Directional Occlusion
  • Reflections Quality
  • Depth of Field Toggle
  • Decal / Texture Filtering
  • Motion Blur Quality / Toggle
  • Sharpening Amount
  • Lens Flare Toggle
  • Lens Dirt Toggle
  • Texture Atlas Size
  • Show Performance Metrics
  • Resolution Scaling
  • UI Opacity
  • Film Grain
  • Rendering Mode
  • FOV Slider
  • Simple Reticle
  • Show First-person Hands Toggle
  • Use Compute Shaders
  • Vsync (support or triple buffering)

DOOM will be released on May 13 for PC, Xbox One, and PS4.