DOOM Multiplayer Update Brings New Improvements

By | 5 months ago 

Bethesda officially announces a multiplayer update for the id Software-developed DOOM, bringing about weapon rebalances, shorter wait time in between matches, and more.

Shortly following id Software’s promise to bring about multiplayer improvements for DOOM, the gory first-person shooter’s publisher Bethesda has announced that a brand new update has dropped for the game’s multiplayer mode today, June 10, bringing about several changes. According to a community blog post from the publisher, the DOOM update consists of balance changes to the Chaingun, Rocket Launcher, and Combat Shotgun, while also reducing the wait time in between matches to 60 seconds.

Bethesda also declared that DOOM‘s multiplayer modes Clan Arena and Freeze Tag will require a team to complete five rounds before a match ends. Taking all of this into consideration, with development for DOOM‘s multiplayer development changing hands from Certain Affinity to id Software, fans should expect more improvements in the future, with the company’s Executive Producer Marty Stratton stating that the title will also receive custom game modes, as well as bots.

The latest multiplayer update for DOOM officially went live of 7:30 AM PST today. Since the changes were brought about by way of server-side update, fans won’t have to download a patch or any materials, as the developer made all of the alterations on its end. Bethesda went on to state that it and id Software are looking forward to fans’ feedback regarding the adjustments.


According to Bethesda, DOOM is also set to receive an update to its single-player campaign soon, with the publisher and developer releasing full patch notes sometime later this month. As far as the solo mode’s forthcoming changes are concerned, fans can find a list of what’s currently planned to be included below:

  • Added Photo Mode for taking in-game screenshots
  • Added Classic DOOM weapon placement/view model option (1st person view option)
  • Added new SnapMap features (including skybox windows) and AI pathing and logic fixes.
  • Fixed various bugs including players accidentally triggering Dev Mode and Trophy/Achievement bugs (IDKFA, Every Nook and Cranny).

With Bethesda saying that the above modifications are “just a few” of the improvements planned, it’s entirely possible that the company could unveil more details on the matter during is E3 2016 showcase this Sunday, June 12. Of course, with DOOM having been out for almost a month now, it’s more likely that Bethesda will dedicate its time at this year’s Electronic Entertainment Expo to ventures unknown to the public, like, say, its three “big and crazy” projects.

What do you think about today’s multiplayer update for DOOM? Are there other issues that developers should have addressed first? Let us know your thoughts in the comments below.

DOOM is out now and is available for PC, PlayStation 4, and Xbox One.

Source: Bethesda