Bethesda releases a new video and blog post detailing the multiplayer maps for id Software’s forthcoming reboot of the famous first-person shooter DOOM.
According to DOOM‘s publisher, Bethesda, the forthcoming reboot to one of the goriest and most well-known first-person shooter franchises of all time is set to have 9 separate maps for its multiplayer mode, with each being more diverse than the last. As it happens, the company took the liberty of putting together some footage for DOOM that reveals all of the areas, and gives fans a small taste of the action to come this Summer.
On top of the video showcase, Bethesda also reminded fans of the intense speed that will be experienced during the combat, as well as the difficulty increase id Software implemented during its development of DOOM. Furthermore, the publisher also stressed the importance of players being in constant motion, as each of the multi-tiered maps were designed to not allow easy sniping or hiding spots.
As far as specific features within the maps go, though, Bethesda also explained that some of the areas will have one or two-way teleporters for both humans and demons to use, with a restriction to teleporting weapon-fire, so that least fans won’t have the added worry of dodging unexpected projectiles shooting out of the devices. Plus, there will be bounce pads — as seen in this multiplayer alpha video — allowing players to get to hard to reach positions, as well as explosive barrels, hazard canisters, fire damage, energy/plasma dangers, and more. For an even fuller grasp on the maps, check out the DOOM clip and Bethesda’s descriptions for each of the levels below.
- Excavation. A modest-sized UAC mining outpost. Watch out for the rock grinder!
- Infernal. A mid-sized Hell map with both interior and exterior elements. Lots of platforms and chasms, along with teleporters.
- Chasm. This massive map takes you deep below the polar ice caps of Mars. A great place to play Freeze Tag.
- Disposal. This smaller map is the main waste processing facility for the UAC research and residential complexes. Unsurprisingly, it’s full of radioactive slime.
- Helix. This is where they experiment on demons and develop advanced weaponry. Which, naturally, makes it perfect for a quick round of Clan Arena.
- Perdition. Disjointed and sadistic, this ancient arena is populated by the agonized moans of unfortunate souls who have suffered within its realm.
- Sacrilegious. Set within a fracture of Hell, this map offers clear lines of sight. Move fast… or die faster.
- Heatwave. An industrial UAC facility with glistening halls that will soon be slicked with human (and demon) blood.
- Beneath. Before being beamed to Earth, the energies of Hell are harnessed in this symmetrical and cavernous location.
Although some might argue that DOOM‘s offering of only 9 maps at launch is far fewer than should be included, it’s important to note that there will also be a brand new mode called SnapMap that will allow players to build their own areas and share them with the game’s community. Not to mention, the game’s single-player campaign should keep folks busy for a decent amount of time if multiplayer becomes tiresome. Speaking of which, those looking to try out the hyper violent FPS title’s Team Deathmatch and Warpath modes would do well to see if they’re eligible for DOOM‘s closed beta dates, which run between March 31 and April 3.
What do you think about all of the details for DOOM‘s multiplayer maps? Do you believe there should be more at launch, or is 9 the perfect number to satiate your thirst for guts and gore in the game mode? Let us know your thoughts in the comments below.
DOOM is set to release on May 13, 2016 for PC, PlayStation 4, and Xbox One.