Developer id Software officially confirms its plans to bring a bevy of much-needed improvements to the multiplayer mode of the wildly popular first-person shooter DOOM.

As many fans of id Software’s DOOM reboot will agree, the title’s single-player campaign not only provides fun, fast-paced gameplay enriched with great gun combat and brutal kills, but it’s also an extremely worthy successor to the now-classic original release in the franchise. Interestingly enough, though, a lot of players are also of the same mind that the shooter’s multiplayer modes are lacking in more ways than one, as the online component across all platforms doesn’t have features such as custom settings, choosing or voting on maps, or private matches, and its PC port is plagued with cheating.

However, a lot of these problems are soon to be addressed as far as id Software’s Executive Producer Marty Stratton is concerned. When speaking to the press outlet Eurogamer, the developer explained that the studio is intent on ensuring DOOM fans’ contentedness with the game overall, and wishes to tackle as many complaints as possible, saying, “There’s certainly no lack of commitment to¬†DOOM as a multiplayer game on our side. We are already working on private matches with custom game settings and expect to include that in a free update this summer.”

Although DOOM‘s free summer update is set to incorporate private matches into the game, it doesn’t necessarily mean that id Software will move away from dedicated servers and bring about private ones, which many fans would like to have in order to allow for a better means of dealing with cheaters. Speaking of which, it’s somewhat unclear as to what id Software intends to do about the issue of players taking advantage of exploits in multiplayer, but Stratton assures fans the studio is actively punishing and banning known cheaters, and further states, “We are continuing to look at ways to improve our capabilities. We understand the frustration.”


On top of DOOM developers eventually making private matches and custom settings features for the game, id Software also declared plans for bots to make their way into the title. However, it seems as if their inclusion could be a long way off, as the studio is focused on other areas of the game for the time being. Regarding the matter, Stratton said:

“Our bot system was actually written by one of our long-time senior programmers, John Dean, known online as ‘Maleficus’, who also wrote the Return to Castle Wolfenstein Fritz bot and the bots in Enemy Territory: Quake Wars, so he does great work with bots. But John also just happens to be our internal lead programmer on SnapMap, so he’s very busy.”

Whatever the case may be for DOOM‘s future, we will more than likely get additional information on the plans for the game during Bethesda’s E3 2016 showcase this Sunday. Of course, prior to the first-person shooter’s release last month, id Software has already teased some of what’s to come in the title by revealing DLC plans. Naturally, however, it remains to be seen what will and won’t make the final cut.

What do you think about the ways id Software is planning on revitalizing DOOM‘s multiplayer? Are you content with the current iteration of the mode, or do you believe it needs to be updated entirely? Let us know your thoughts in the comments below.

DOOM is out now and is available for PC, PlayStation 4, and Xbox One.

Source: Eurogamer (via PC Gamer)