Doom Datamining Uncovers Difficulty Levels and Randomized Bosses

By | 9 months ago 

As the long-awaited reboot of seminal 90s FPS Doom nears release, data from its recent alpha test is datamined to unveil some of the finished game’s secrets.

Later this year, the long-awaited Doom reboot will face the fearsome task of modernizing the fast-paced FPS gameplay the series is known for, while keeping some elements of the franchise’s look and feel intact. Now, we know a little bit more about how the team at id Software are hoping to accomplish that feat.

In recent years, datamining has become established as one of the best methods for fans to get as much information as possible on upcoming content. An alpha test was held for Doom late last year, and as a result a portion of the game’s code was distributed to players, which has now been thoroughly investigated.

The information contained within those files, not to mention other bits of content that are referred to, paint a picture of what we can expect from the final game. Based on what’s being alluded to, it seems that tenured fans and newcomers alike have plenty to look forward to.

First off are the various enemies confirmed to be making a return, with Hell Knights, Barons of Hell, Cacodemons, Cyberdemons and Mancubi all on the roster. There’s even some seemingly new opposition, like the potentially plot-important Olivia’s Guard.

We’ve already seen from previously released gameplay footage how Doom will return to the frenzied combat of original titles. However, there’s evidence in this datamined information that the game will also take some inspiration from the recent trend towards single-player experiences that are partially randomized to improve replayability.

Doom 4 Cyberdemon

It’s thought that certain bosses will be randomly placed in the game world, based off a system found to do so in the game’ code. While this may seem like a minor addition, it’s easy to see how multiple playthroughs of Doom would be improved by the possibility of a powerful enemy lurking in the shadows unexpectedly.

However, this isn’t the only way that the new Doom will test players. New information on the game’s difficulty levels was found via this datamining effort, and the classic Nightmare mode looks to be as challenging as ever—if the player dies once, their attempt at clearing the campaign is over.

There’s a lot of pressure for Doom to deliver the goods, but information like this seems to suggest that the finished product will meet high expectations. It’s been a while since the franchise was on top of the FPS genre, but that could all change once the reboot hits its fans.

Doom is set to release for PlayStation 4, Xbox One and PC on May 13, 2016.

Source: PCGamesN