Bethesda releases another update for DOOM, this time bringing an Arcade Mode to players alongside a wealth of other features, including new multiplayer match types.
Although it may have flown in the face of so many trends within the first-person shooter genre, 2016’s DOOM has been a resounding success. Relishing in fast-paced, over-the-top action and vibrant design, the reboot of the acclaimed FPS series is one of the best games of 2016 so far for a reason. Now, fans of the game’s classic shooter gameplay will have even more reason to be happy, with the addition of an arcade mode via a free update.
This Arcade Mode really switches up the gameplay in the main DOOM campaign, giving players an extra level of customization. Rather than sticking to a linear chronology in the game, instead users can go into every level with their guns, Runes, and equipment upgrades unlocked. According to Bethesda, players checking out this much-wanted mode will be able to customize their gear before each run, and then compete against other players to see who gets the highest score in each level.
That’s not the only addition that is being made to the game in this monster update, however. Alongside the Arcade Mode, this fourth update brings Classic DOOM modules to SnapMap. This means that users will be able to build, and play, maps based on the original two games, courtesy of a fresh set of assets. Developer id Software also created several classic maps to get users going, which will no doubt help give some map creators some ideas of what they want to build.
Multiplayer gameplay is also being given a boost through this free update, as two new game modes are being added to DOOM. The first mode, Possession, matches up a team of marines against player-controlled Prowlers, with any marines who are killed then respawning as a demon themselves. The second mode, Bloodrush, is a free-for-all mode where players need to take care of their Bloodrush meter by getting kills and assists.
The addition of the arcade mode will no doubt prove to be a hit with fans of the game. After all, some of the main praise thrown at DOOM was for its pitch-perfect gunplay, which made it one of the best reboots of all time. Previously, id Software and Bethesda had found love for calling back to the game’s roots, such as with the classic aim mode, and clearly the creative team is doubling down on that allure. Hopefully, DOOM will continue to keep fans happy for a while to come.
The full update notes can be found below:
- Added Arcade Mode for all players
- Added the new FFA mode called Bloodrush
- Added the new team-based, Prowler vs. Marine mode, Possession
- Region selection in MP, allowing folks to matchmaker based on their preference
- Entitlements are now shared at the lobby level instead of by invite, so players won’t need to send an invite every match to get their non-dlc friends in
- General matchmaking improvements to Multiplayer
New DOOM Classic Campaign
- Feature Pack Campaign mission including new classic DOOM levels
Classic DOOM Content
- New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths and music
- Community Curation system enabling new maps to be published to be reviewed and recommended by the community
- Community HUB overhaul to make finding your favorite content easier
- SnapFeed support allowing users to subscribe to authors, players and maps to get up to the minute details on new content
Custom Environment Creation
- Detailed hotspot and tiling textured blocking volumes can be used to create custom environments
- Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, etc. to your maps
- Massive update of new Hell and UAC environment props
- New container object models
Additional Logic Tools
- Copy content and logic from one map to Paste into another
- Created multi-level campaign using Next Map Logic
- Added Hazard and FX as a category of Spawners
- Set color input added for all volumes and hazards
- Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
- POI can now be set on spawner items
- Authors can get precise camera position by previewing the camera view within the editor
- Added set environment and fade to camera properties
- Authors can set their editor view to ignore current module environment settings
- Cylinder volumes can be used as shootable triggers
- Added support for silent (no VO announcements) lockdowns
- No longer need to set a DOOM ID to post to map leaderboards
Additional DOOM Single Player Consistency
- Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun
- Campaign-styled communication HUD elements
- Editable interactable GUI
- Additional FX and Hazards
- Added Rune Tablet interactable
- Publish maps with Campaign intro screen and lobby
- Additional equipment pickup items
- Add Static keycard and weapons props
- Added setting to disable hit feedback sounds
- Added setting to disable damage indicators
- Added setting to disable AI teleport FX
- Added Berserk powerup
- Additional Armor and Weapon Customization Skins
- Revenant Player Demon
- Usable volumes will now work in the front of doors
- Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed
- AI can now be affected by Blocking Volumes
- Some props can have their FX toggled on and off
DOOM is out now for PC, PS4, and Xbox One.