Nintendo managed to alienate a large group of its fan base a couple of years ago when they announced the aptly named ‘Super Guide’ for some of their future games. This system gives the player a chance to let the computer take over if they were unable to complete a level. It was first implemented in New Super Mario Bros. Wii to mixed initial reactions. Once the system was fully revealed as not only being very helpful for the young and game-challenged among us, but also entirely optional, everyone breathed a sigh of relief. Now Nintendo is bringing the system back with quite possibly one of their biggest holiday titles: Donkey Kong Country Returns.
In DKC Returns, the Super Guide will once again be a smooth transition during gameplay. If you manage to get killed eight times in any level, an omnipotent creature known as Super Kong will take over for you and breeze through the remainder of the level. Just like New Super Mario Bros. Wii and Super Mario Galaxy 2, you will be free to take control back from Super Kong at any time and continue playing the level. Of course, any items the Super Kong collects while in control will not be transferred back to you after you resume.
I was one of the many players hesitant at the idea that Nintendo was basically building a GameShark into my new games, but after having been successful with their past two attempts I can’t wait to see more. I can only hope that this means that the game will be challenging and rewarding enough that some players, like me, might occasionally require a little pick-Kong-up to get through the most difficult sections of the game.
Rant all you want, but I am in full support of the Super Guide at this point. How do you all feel about the system? Are you going to tell Super Kong he can go eat a banana, or will you give him a chance before you throw your Wiimote through the television screen?
Donkey Kong Country Returns swings to stores near you on November 21, 2010, Super Kong and all.