The Division Reveals Changes Coming with Update 1.4

By | 3 months ago 

Ubisoft reveals some of the changes that Update 1.4 will bring to The Division, which are meant to fix many gameplay issues and give the game “more of a shooter feeling.”

Ubisoft’s The Division had an extremely successful release, but has since been bleeding players that abandoned the open-world cover-based shooter due to numerous bugs and rampant cheating within the game. Since its release, Ubisoft has been attempting to fix The Division with updates and server maintenance.

The newest of these updates will be Update 1.4, which was expected to bring some pretty significant changes to The Division’s gameplay. Today, Ubisoft posted a detailed article on some of the changes that would be coming to The Division in this latest update.

The blog post begins by detailing a number of changes that will improve and rebalance ingame gear:

  • All gear in World Tier 2 and higher will have all three base stats – Firearms, Stamina, Electronics – on them, one of these stats will be higher than the others.
  • Other bonuses, like crit chance and headshot damage, will be scaled down to fit the new game balance.
  • Gear will lose their skill bonuses, but backpacks, holsters and knee pads will gain new performance mod slots, making them easier to customize to fit your build.
  • Gear Sets will have their Gear Score adjusted to the same levels as High End gear.
  • Stat overlaps between Gear Scores have been removed.
  • High End gear talents have been rebalanced.
  • Scavenging has been removed from the game.

Ubisoft claims that these changes will help bridge the gap between optimized and non-optimized gear builds and prevent the problem of players being kicked from groups for failing to have a sufficient Gear Score.

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The blog post also talks about how one of the major goals of Update 1.4 is to give The Division “more of a shooter feeling,” and Ubisoft hopes to accomplish this by bringing major changes to the game’s weapons. One of the most significant changes will be an adjustment to the DPS stat on weapons which should help players better determine the effectiveness of weapons.

“Right now the displayed DPS on the PTS is based on damage, rounds per minute and crit. While it gives a really transparent view of the damage output of the weapon, removing magazine size, reload speed and accuracy from the equation makes it difficult to compare weapons of different types between each other. We are currently working on a new formula to achieve a better overview of the power of a given weapon; you should be able to see it on a future PTS update.”

Ubisoft also made a number of other changes to The Division’s weapons including:

  • The damage and roles of certain weapons have been changed. Some weapons have seen a damage increase; others have had their damage lowered.
  • Weapon mods will now come with one major bonus and an amount of smaller bonuses, depending on the quality of the mod.
  • Damage bonuses are now additive instead of multiplicative, reducing the current spikes in damage which made the game hard to balance.
  • The Firearms stat will become a much more significant source of damage output, leading to more decision making when building your character.
  • Weapon talents have been rebalanced; some have been buffed, others have seen their numbers reduced.

Ubisoft ends the post by informing players that most of the changes will be “retroactive,” meaning that players won’t be able to run around with overpowered weapons that were grandfathered in from the previous version. The company also acknowledges that not everyone will be happy with these changes right away but they are confident, “that the overall gameplay experience will be much more satisfying and simply more fun after these changes have been made.”

So The Division players have finally been given a glimpse of what they can expect in Update 1.4, as PC players can start testing the new update starting tomorrow when the public test server goes live for a technical test. The public test server was supposed to launch on September 15th but was delayed because the developer claimed that it “wouldn’t be able to show all of the content [it] would like to.” Whatever the reasons behind the delay, fans of The Division are undoubtedly hopeful that the game will finally be free of its various issues.

Tom Clancy’s The Division is out now for PC, PlayStation 4, and Xbox One.

Source: Gamespot