Ubisoft Massive releases the full patch notes for The Division‘s public test server 1.4 update, revealing a huge list of changes that will potentially come to the game.
The developers behind The Division have promised that the game will see a serious overhaul, hopefully overcoming its shortcomings that have driven players away from the highly-hyped title. With the new PC public test server, players can now get a glimpse of what they can expect from the upcoming patch in advance.
The Division 1.4 patch is now live exclusively on the public test server, and the full list of changes can be found on the next page. Although Ubisoft Massive indicates that the patch is subject to change based on what the testers report back, it’s clear that the developer and publisher have been hard at work bringing the overhaul to the game that’s been long-promised.
One of the biggest changes to the game is a complete overhaul of the loot system. Gamers can now personalize the odds of receiving high-end loot when they take on a mission in a system called World Levels. The enemies’ levels can be scaled, which will affect difficulty and the quality of loot received upon beating them. The tiers players can choose from are as follows:
Tier 1: enemy lvl30, gear score rewards 163
Tier 2: enemy lvl31, gear score rewards 182, unlocks Challenge difficulty, unlocks Incursions
Tier 3: enemy lvl32, gear score rewards 204
Tier 4: enemy lvl33, gear score rewards 229
Players can still continue to use the traditional difficulty scaling to further improve the level of loot received. However, heroic difficulty has been removed from all game activities. Furthermore, all enemies will now offer a possibility of dropping high-end gear set items. While more difficult enemies will offer a higher chance of a high-end gear drop, taking down any enemy will potentially provide some good gear to players, which should make routine side quests and lower level missions potentially more rewarding.
In addition, players who reach level 30 will have more opportunities to collect equipment with a higher gear score. Vendors will now offer equipment with gear scores ranging from 163 to 229 to players who have reached level 30, and loot caches dropped when completing daily and weekly missions will be scaled to the player’s current gear score.
As previously reported, the skill bonuses on gear items have been removed, and instead replaced with extra performance mod slots on equipment. In addition, all skill caps have been removed, so gamers can stack performance mods however they see fit. Weapons have been simplified as well, with improved DPS calculation, rebalanced talents, and tweaks to modifications.
In keeping with the improvements to gear and weapons for players, the enemy NPCs have also seen some buffs, which should add difficulty for expert players. Enemy AI has been improved, roaming enemies have returned to the world map, and certain missions and incursions have been tweaked. For example, players will no longer be able to avoid RC car explosions during the Dragon’s Nest Incursion.
Finally, The Division‘s 1.4 patch will bring loads of bug fixes and general player improvements. Gamers can expect to more easily scrap or sell junk items, mark favorite equipment so it isn’t accidentally sold or dumped, and inventory space woes should be eased somewhat, as skins will no longer take up inventory slots.
It will still be some time before regular players get their hands on this patch, but it should be worth it. The myriad of changes ought to provide an improved experience for all players, and pave the way for The Division‘s delayed expansions for an optimal experience. With any luck, Ubisoft Massive’s team of test server players will help to iron out any bugs or problems with the patch so that the official launch is a smooth one.
The Division is out now for PC, PS4, and Xbox One.