Although Tom Clancy’s The Division is finally out on the market, most know it is still a work in progress. As with any online-focused game, there is no way a developer can account for all of the many happenings within a game until it’s actually in the hands of the players. That’s why patches, like tomorrow’s big one, are so important to keeping the experience viable.

However, while The Division players are presumably happy to see patches so soon, Ubisoft unfortunately has some bad news. According to the publisher, one of the more exciting changes that was originally included with tomorrow’s patch has been removed.

Originally, the patch was to add a tier system for Phoenix Credit drops with named bosses. So, if a boss was level 30 they would drop between 1 and 3 Phoenix Credits, if they were level 31 then a player could earn between 2 and 4, and a level 32 boss would drop between 3 and 5. Unfortunately, that change will have to wait until a later date.

According to Ubisoft, the Phoenix Credit change was causing some client stability issues within The Division. They didn’t say what exactly the change was breaking, but clearly the problems were significant enough to remove the change altogether.

This will likely come as a disappointing blow to The Division players, especially those who have been in dire need of Phoenix Credits. While it is true that a nearly endless source of Phoenix Credits was found with this weekend’s ‘Loot Cave’ discovery, others preferred to acquire the currency through developer-approved means.

Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone: Please note that due to this fix causing client stability issues, we have to remove it from this update until it can be addressed in a next one

Lvl 30: 1-3 Phoenix Credits

Lvl 31: 2-4 Phoenix Credits

Lvl 32: 3-5 Phoenix Credits

Phoenix Credits have been a major source of debate among the Division community, most notably following a patch about a week ago. Prior to the patch, Dark Zone players were capable of earning close to 10 Phoenix Credits per named boss kill – a substantial sum to say the least. Post-patch, however, those same named bosses could drop as few as 1 Phoenix Credit.

This became a problem because it put hardcore, day 1 players on a higher platform than the more casual players. Any who reached rank 30 within the first day likely had tons of Phoenix Credits in their bank, and were able to buy the best gear. That’s part of the reason the Loot Cave became so popular; it helped even the playing field between those early players and others.

The good news is that we know that Ubisoft plans to make a change to Phoenix Credit drops, but the change isn’t coming tomorrow. Whether or not the change might release in its own, smaller patch or a future patch down the road is unclear, but until then the Daily Story Missions are the best sources for Phoenix Credits.

Tom Clancy’s The Division is out now for PC, PS4, and Xbox One.